Reviews and Problems with Enemy Territory: QUAKE Wars
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Universe at War: Earth Assault Review
11 March 2010
Conclusion: But I’ve saved the worst for last. Universe at War looks and performs horribly. The graphics are awful and grainy, and units are often too small to readily identify. The maps are drab and lifeless and worst of all, the framerate chugs like the Chattanooga Choo Choo. Why, it’s not like they’re pushing any major graphics. Online, things get even worse. One match I played in, the framerate dropped to single digits as soon as my opponent and I squared off in a battle.
Summary: Enemy Territory: Quake Wars fails on one level and an succeeds on the other. The single player offline mode pretty weak. There are only monotonous battles that you will grow tired with over time. Yes, it is fun to run around and shoot things to no end but when there is no storyline to follow gamers grow bored rather quickly. However, if you are an online player then this is the game you will enjoy for a while. The whole game is fantastic online minus the graphics.
Excerpt: Developed by Splash Damage and published by id Software, Enemy Territory: Quake Wars (shortened to Quake Wars) is an interesting spin-off of the popular arena shooter series Quake. This title takes the fast-paced action of Quake and combines it with more strategic elements similar to Battlefield’s. The game was originally made for PC and later ported over to the Xbox 360 by Nerve Software. The game includes twelve maps, five character classes and twelve vehicles.
Excerpt: Enemy Territory: Quake Wars is a first person shooter that�s based on the Quake series. The game is a port of the 2007 PC version and is similar to the Battlefield series. There isn�t much of a narrative to accompany the single player game. An alien force named the Strogg has invaded Earth in 2065 and the Global Defense Force is battling the attacking forces in a variety of countries.
Conclusion: At the end of it all, Enemy Territory: Quake Wars is one of those games you want to like, but can’t. You want to say “Hey, it’s not you, it’s me”, but you can’t do that either. Just about the only thing you can do is play, enjoy it as much as you can and give it a pat on the back for trying.
Conclusion: Enemy Territory Quake Wars is not a bad game, but frankly the version that came out on the PC months ago exceeds the console offerings. No new content, an inferior release, and a significantly higher price tag equals makes me want to ask “what the...?” Granted, most folks don't have a PC capable of running Quake Wars in all its glory, or even near that, and while having it's flaws it's not a really bad game on the consoles, so there is a market there.
Conclusion: Ugly, dated and very user-unfriendly. That it arrived in the office the same week as Battlefield: Bad Company only emphasised its inferiority. Bad Company may not be great value, but it is high quality and well tailored to the PS3. This is neither.
Summary: If you put in enough time you can have a lot of fun playing Activision's newest team-based first-person shooter. The problem is that this Xbox 360 port of Enemy Territory: Quake Wars comes up short in comparison to the PC original. Console gamers may enjoy it, but discerning FPS fans may want to look elsewhere. This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Delayed. A word strong enough to reduce the most ardent gamers to gibbering wrecks as a wave of disgruntled grumbles and groans emanate across gaming forums. In the constantly evolving games market, a lot of things can change in a year. And they have. Halo 3 kick-started next-gen online warfare with its extensive array of gameplay modes and customisable options, while Activision’s very own Call of Duty 4 continues to dominate the online charts with its refreshingly...