Summary: Enchanted Arms is the first traditional Japanese style RPG for the Xbox 360 and Im happy to say it is actually pretty good. It doesnt really try to change the JRPG formula, but it does everything it is supposed to just fine so it is pretty enjoyable overall. It looks nice, tells an interesting story, and introduces a few new gameplay aids that make the whole experience more addictive and fun than you might think at first glance.
Excerpt: You've seen it all before: an anonymous teenager mysteriously is chosen to lead a thrown-together team of unlikely heroes against an evil beyond comprehension. They journey around the world and bond together while eliminating all opposition. If they feel particularly ambitious, they'll even run through super-secret optional dungeons to defeat creatures more powerful than anything found during their actual quest.
Excerpt: My first impression of Enchanted Arms can hardly be labelled as charitable; it felt like the new-gen version of Final Fantasy: Mystic Quest , a game the Japanese pretentiously released to an outside world they assumed too stupid to play a real RPG. Indeed, it’s hard not to scoff at the simplicity of the game’s opening stages, how it spells out the simplest action in crayon as if working on the assumption that the gamer snacks on nothing but lead-based paint chips.
Conclusion: While gamers may gripe about the lackluster multiplayer component, one thing they probably won’t find much to complain about is the game’s visual polish. Omega Five looks great on the screen, especially when compared to a lot of other XBLA releases. Enemies fly in from the backgrounds in droves, unleash some mayhem and get taken out in satisfying explosions.
Conclusion: Using Final Fantasy as the archetype (and why not, From does), Enchanted Arms veers into its own territory via Golem Synthesis and collecting—like Pokemon for grown ups, dig it—and its unique take on otherwise dusty old systems. The grid-based, heavily tactical turn-based battles are like a page out of Shining Force only rewritten for added flexibility, HP and VP (Vitality) are refilled automatically after every battle (provided your human party members are rested)...
Conclusion: After reading all that do you want to know another neat thing about this game? Did you see that picture towards the top? You so get to fight that pizza guy, how cool is that? Beating up pizzas is pretty sweet, but the lack of story, bad color choices for the options/shop screens, and horrible voice acting make this game only mediocre. With the huge price on this game though, from $59.99 to $19.99 it is a nice buy for RPG fans.
Conclusion: An enjoyable game that is just lacking that bit of extra imagination to make it stand out, with the glut of quality titles that have emerged to fill the RPG void it seems that there is very little reason to pick this up. If you've played the rest, however, then this could provide an entertaining enough diversion as the battle system alone should be enough to pique your interest.
Conclusion: The more JRPG’s available stateside for the Xbox 360, the better, especially when they are decent like Enchanted Arms . Although I think Enchanted Arms doesn’t really take advantage of the 360’s hardware, it’s a good game nonetheless with hours of gameplay to spare. It’s not even in the same stratosphere as Oblivion , but it does offer a futuristic, far Eastern flavor that Elder Scrolls lacks.