Reviews and Problems with Dynasty Warriors: Gundam
Showing 1-10 of 36
Dynasty Warriors: Gundam Xbox 360 Review
30 May 2010
Excerpt: Big stompy robots. Massive laser swords and really really big guns. More corny dialogue and cheesy kung-fu posing than you could shake an 18 metre tall warfare exoskeleton at. The Gundam suit apparently has it all, and what appeals to Japanese anime fans across the globe also appeals to gamers. *shies away from obligatory tentacle joke* Ahem.
Conclusion: You have some story action, a versus mode, and a gallery. Again, typical DW (see a pattern yet?) Honestly, if you take away the Gundam lore, the fact they can dash, and the guns, you could easily mistake this for the next DW game. There is nothing else to say. If you want DW goodness in a Gundam skin, get this game. If you don't like DW, don't.
Conclusion: The game presents an experience not unlike that of previous Dynasty Warriors iterations. Nothing groundbreaking has been done to the gameplay yet the game itself feels like it possesses a better pace. The standard Mobile Suits you encounter actually need to be destroyed to capture fields, whether for strategic purposes or to bring out some Ace pilot.
Conclusion: Another issue with the game comes from the watered-down and weak AI of the computer-controlled characters on both sides of the battlefield. Generally speaking, when you try to take over an enemy-controlled area, the grunts swarm around you, then just stand around, waiting to get mowed down. It’s almost as if these poor recruits have simply lost their will to fight.
Conclusion: Dynasty Warriors: Gundam is a sloppy game. The graphics and audio are below average by today's standards and the gameplay suffers from repetition, lack of strategy, and terrible pacing. Both game franchises have their own reputations to uphold and if you're a fan of either's past endeavors you'll probably appreciate the attempt here. However, if you're looking for a title with depth and one that's fun to play you'll want to look elsewhere.