Reviews and Problems with Dungeons & Dragons Daggerdale
Showing 1-6 of 6
A Hit, Miss, Miss Kind of Game
Vallentyne, Game Informer
11 June 2011
Summary: I didn't want to have to write my first game review by stepping of on a negative foot... But then Atari's Dungeons and Dragons: Daggerdale blundered its way into my heart and ripped out my soul.
Summary: This game is not even worth the $15 entry fee. Skip it. Numerous bugs. Game breaking bugs. Want to lose all of skills? Want to lose all of your progress? Empty vendors? Textures missing so your character looks like a smurf, nothing but a blue blob walking around. Standing corpses.
Summary: My initial excitement for this game made me buy it as soon as it hit the marketplace, poor choice. The controls for the spells with the wizard were hit and miss, when it worked it was dead on, when it didn't i was casting spells in the wrong direction or couldn't choose where to plant an ice storm.
Summary: Horrible, buggy game. Screen tearing abounds at 1080p, the game is riddled with bugs from the get go with NPCs getting stuck in textures or the camera getting stuck in the quest giver/NPC zoom view.
Summary: What a dissapointment that had so much possibility. From terrible fixed camera, god who doesnt allow you to change the height/elevation of you camera so as to get a persective your happy with, geesh.
Summary: I was very excited about this release I'm with Game Spy on this one. I should have tried the demo before purchasing the game. I played a session of local co-op for 5 hours last night and it's a very dry and uninspired game.