Reviews and Problems with Dungeons & Dragons Daggerdale
Showing 1-7 of 7
27 September 2011
Summary: Lower your expectation greatly, then prepare to still be disappointed. It's a linear game that tries not to be. Run around in circles in the same small area doing quests while you "level up" meeting various NPCs that all look exactly the same having you doing completely uninspired repetitive tasks.
Summary: I bought this game sight-unseen on the basis that Wizards had some sort of elementary base line of quality that would at least prevent this product from being mediocre. Unfortunately the game's graphics and play were unpleasant or boring, none of the NPCs that I encountered had any voice acting or...
Summary: So I bought this game, installed it, and it look ok at first. I decided to make a fighter because the rogue class appeared to be an archer, which wasn't what I wanted. There is NO character customization beyond feats/skills or what not.
Summary: Terrible. Uninspired, half-assed, unpolished, buggy. Brings absolutely nothing new to the table and is not fun in the least. Not worth any amount of money, go replay Torchlight or Titan Quest instead.
Summary: A total disappointment. For pure playability one could do worse...but there were just too many little problems to ignore. The control felt cumbersome, there was a tiny level cap with virtually no room for real character development, and wouldn't you know it..
Summary: Its sad that this continues the weak attempt to project the RPG Tabletop experience that one has in D&D the table top game, but it was a nice attempt. I like games but still cant connect the name here with the original at all.
Summary: Terribly disappointing because I wanted desperately for this game to be good. I am such a big fan of the Action RPG dungeon crawler genre that I made the mistake of getting this game before hearing any opinions.