Reviews and Problems with Dungeons & Dragons Daggerdale
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Dungeons & Dragons Daggerdale
The Gamers Temple
16 June 2011
Excerpt: It takes some skill to make a good hack and slash game. You have to take what is inherently very repetitive gameplay and make it compelling and enjoyable. When things are done right, you have games such as Diablo, Torchlight, or Dark Alliance, games that are a lot of fun to play and border on addicting. When things aren't done right, you have games that are more exercises in tedium than anything else.
Excerpt: Having just completed one of the best RPGs I have played in a very long time in the form of The Witcher 2, I was keen to get into something a bit more casual, and to set myself up with a nice big appetite for the powerhouse that is Diablo 3 in the near future. Too bad that Dungeons & Dragons: Daggerdale does neither of what I had hoped.
Conclusion: — Dungeons and Dragons: Daggerdale could have been a great title if the developers had taken the time to work out the bugs. If you’re easily frustrated over games or their glitches, you most likely will be spiking your controller on the floor and walking away in bitter shame.
Excerpt: I want to tell you that Atari's Dungeons & Dragons: Daggerdale is the spiritual successor to the Baldur's Gate: Dark Alliance games. I want to tell you that this is the fantasy dungeon crawler...
Pros: + Local and online multiplayer, + Traditional fantasy action-RPG gameplay
Cons: Poor use of D&D license, Numerous glitches and errors, Weak audio with minimal voicing
Summary: The tower of Rezlus, servant of evil, is teeming with foul creatures just waiting to taste a warrior's blade or a rogue's sharp arrows. And there's gold and treasure galore to be gained by those brave enough to take up this quest. But alas, far more frightening things than goblins lurk in these halls.
Pros: Core combat is fun, Becoming more powerful and getting better equipment is rewarding
Cons: Distracting screen tearing and pop-in, A slew of little issues spoil the action, Online co-op suffers from a number of bugs
Excerpt: Two types of people are most likely to be interested in playing Daggerdale: those seeking another fun pick-up-and-play action-RPG like Torchlight, and old-school D&D-ers excited by a new game using authentic 4th Edition rules. Both will be disappointed. As an action-RPG, it’s just so-so. You play as one of four characters — Human Fighter, Elven Rogue, Halfling Wizard, or Dwarven Cleric — in a quest to defend Daggerdale from the evil Zhentarim cleric Rezlus.
Pros: + Uses Dungeons & Dragons 4th Edition rules., + You can dungeon-crawl with up to three buddies.
Cons: - Not particularly well-polished or interesting., - Drab quests and game-world., ? Why do the NPCs sound like their mouths are crammed full of peanut butter?
Excerpt: Professional software development can be a difficult process. Aside from the practical difficulties of co-ordinating teams, managing your asset pipelines, and getting the Friday lunchtime kebab order right, there are external factors that can encroach on your Gantt chart like a milestone-producing tumour. I say this not to excuse Dungeon & Dragons: Daggerdale ’s problems, but simply to explain why it might be released it in such a buggy, unpolished state.
Conclusion: Deludente ritorno in digitale per il brand D&D: purtroppo ci troviamo davanti ad un gioco poco curato sotto quasi tutti gli aspetti, ma soprattutto ricco di sviste madornali. A giudicare dai bug e dagli errori di game design, il Dungeon Master dev'essere un tredicenne brufoloso. Fatevi un favore e guardatevi intorno: troverete tonnellate di hack'n'slash migliori di questo.