Reviews and Problems with Dungeons & Dragons: Chronicles of Mystara
Showing 1-10 of 15
Dungeons & Dragons: Chronicles of Mystara Review – PC
25 July 2013
Excerpt: I didn’t get to go to the arcade a whole lot as a kid; there never seemed to be any good ones in the towns I lived in, but whenever the we went to a theme park or across country for a family vacation Dungeons and Dragons was always the one game I’d hoped to find.
Conclusion: Chronicles of Mystara’s long-awaited English-language home debut has been handled with great care, bringing us an experience that’s virtually identical to the arcades and successfully tugging at nostalgic heartstrings.
Pros: Branching paths help keep gameplay varied., Challenge system adds organic replayability., Myriad cool presentation options; 4-player online play!
Cons: Can’t mix local and online players., Random online disconnects.
Dungeons & Dragons: Chronicles of Mystara Review – Xbox 360
25 June 2013
Excerpt: A few months ago, I reviewed Darkstalkers Resurrection, another Iron Galaxy Studios/Capcom remake of a couple 1990s classics, and I’m happy to report that Dungeons & Dragons: Chronicles of Mystara is as excellent of an arcade-to-console port, if not better.
Conclusion: Concept: Battle through two cooperative brawler games flavored with RPG leveling and powers
Graphics: The original ‘90s games include some great art and animation, and new filters help smooth out the pixelation
Sound: All the music and voiceover work is intact, for better or worse
(Xbox 360 Review) Dungeons & Dragons: Chronicles of Mystara
The Entertainment Depot
21 June 2013
Summary: Dungeons & Dragons: Chronicles of Mystara offers gamers two great beat ‘em ups that feature robust combat systems, branching campaigns, and a plethora of extras. While the games are enjoyable solo, multiplayer keeps the old arcade feel alive with local and online play with drop-in/drop-out support...