Conclusion: Chronicles of Mystara’s long-awaited English-language home debut has been handled with great care, bringing us an experience that’s virtually identical to the arcades and successfully tugging at nostalgic heartstrings.
Pros: Branching paths help keep gameplay varied., Challenge system adds organic replayability., Myriad cool presentation options; 4-player online play!
Cons: Can’t mix local and online players., Random online disconnects.
Conclusion: Concept: Battle through two cooperative brawler games flavored with RPG leveling and powers
Graphics: The original ‘90s games include some great art and animation, and new filters help smooth out the pixelation
Sound: All the music and voiceover work is intact, for better or worse
Summary: For many people, arcade brawlers are little more than repetitive stages with simplistic gameplay. Even agreed upon classics, like Double Dragon and Final Fight, are just lengthy exercises in button mashing.
(Xbox 360 Review) Dungeons & Dragons: Chronicles of Mystara
The Entertainment Depot
21 June 2013
Summary: Dungeons & Dragons: Chronicles of Mystara offers gamers two great beat ‘em ups that feature robust combat systems, branching campaigns, and a plethora of extras. While the games are enjoyable solo, multiplayer keeps the old arcade feel alive with local and online play with drop-in/drop-out support...
Summary: The pair of games in Capcom's Dungeons & Dragons: Chronicles of Mystara collection may very well be the best of its beat-'em-up games from the '90s arcade era, and these ports from Iron Galaxy are the most robust versions of the duo of Tower of Doom and Shadow Over Mystara to date.
Pros: Two sought after arcade games in one package., The classic gameplay holds up better than that of their contemporaries., RPG elements add necessary depth to the beat-'em-up formula.
Cons: Unlimited continues sully the joy of victory., Too few enemy types.