XBLA Review - 'Dungeons & Dragons: Chronicles of Mystara'
7 August 2013
Summary: Just as in the arcades, up to four players select their character classes before doing battle against the mythical beasts from the Dungeons & Dragons universe with a mix of melee, ranged and magic attacks.
Dungeons & Dragons: Chronicles of Mystara Review – PC
25 July 2013
Excerpt: I didn’t get to go to the arcade a whole lot as a kid; there never seemed to be any good ones in the towns I lived in, but whenever the we went to a theme park or across country for a family vacation Dungeons and Dragons was always the one game I’d hoped to find.
Dungeons & Dragons: Chronicles of Mystara Review – Xbox 360
25 June 2013
Excerpt: A few months ago, I reviewed Darkstalkers Resurrection, another Iron Galaxy Studios/Capcom remake of a couple 1990s classics, and I’m happy to report that Dungeons & Dragons: Chronicles of Mystara is as excellent of an arcade-to-console port, if not better.
Conclusion: Concept: Battle through two cooperative brawler games flavored with RPG leveling and powers
Graphics: The original ‘90s games include some great art and animation, and new filters help smooth out the pixelation
Sound: All the music and voiceover work is intact, for better or worse
Summary: For many people, arcade brawlers are little more than repetitive stages with simplistic gameplay. Even agreed upon classics, like Double Dragon and Final Fight, are just lengthy exercises in button mashing.
(Xbox 360 Review) Dungeons & Dragons: Chronicles of Mystara
The Entertainment Depot
21 June 2013
Summary: Dungeons & Dragons: Chronicles of Mystara offers gamers two great beat ‘em ups that feature robust combat systems, branching campaigns, and a plethora of extras. While the games are enjoyable solo, multiplayer keeps the old arcade feel alive with local and online play with drop-in/drop-out support...