Conclusion: As far as multiplayer goes, I find it enjoyable, because I dont have to be hell-bent on getting achievements, and the entire multiplayer rank system is boostable. plus I personally think the rewards are way cooler than just having gun upgrades. Graphics? Amazing for using Unreal Engine 2.
Excerpt: I think I was like the only person in the world who got a huge kick out of playing Duke Nukem Forever. Sure, the game was rough around the edges or as some would say dated and the main character was an ass but there was still something endearing about playing the world's awesomest action hero and...
Summary: Although I applaud Gearbox Software for trying to please fans by bringing this project out of its developmental coma, the final product just isn’t that memorable or interesting. Fans of the series may enjoy parts of this title but, those who are new to the whole shebang, might as well avoid it and...
Duke Nukem Forever: The Doctor Who Cloned Me Review
20 December 2011
Excerpt: Sometimes, it is still hard for me to believe that Duke Nukem Forever actually released this year. ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s even harder to imagine that single player DLC managed to make it onto our consoles; but...
Pros: + More streamlined, + Fairly lengthy, + Duke is still humorous
Cons: Loading times are still atrocious, Some sections are still a mess, Same price as the full game (now)
Excerpt: So, after 14 years in development, Duke Nukem Forever actually happened. I was a virginal, bespotted 11-year-old when the game was originally announced in 1997, desperately eager for a continuation of the off-colour humour and explorative design I adored in Duke Nukem 3D.
Summary: Shadow Warrior brings fun oldschool FPS gameplay to Xbox One with a unique combination of guns, sword, and magic along with gorgeous visuals, a nice sense of humor, and tons of gore. This is pure oldschool gaming mayhem with a current-gen coat of paint, and we had a great time with it.
Pros: Great visuals; fun oldschool gameplay; the sword rocks; tons of content
Excerpt: Not many games can say their development cycle reads like a high score, but that’s exactly what 131,400 represents for Duke Nukem Forever: the number of hours it was in development, give or take a few thousand.
Duke Nukem Forever – Review (PS3, 360) – Better Late Than Never!
23 August 2011
Excerpt: I was initially thinking of publishing this review 12 years down line as an ode to the Duke Nukem game that has finally emerged. This, as you can appreciate, would probably not appease 2K Games or Gearbox although I hope that they would find the humour in it.
Conclusion: People expecting a masterpiece from Duke Nukem Forever are asking way too much. Sure it doesn’t live up to the hype but it doesn’t mean you shouldn’t at least check it out when the price tag is a little cheaper.