Excerpt: Driver: San Francisco is a perfect example of how far personality can get you in a videogame. This open-world driving game is nowhere near as technically proficient as, say, Midnight Club: Los Angeles. I never thought I’d see the day when San Francisco seemed so washed out and bland compared to Los Angeles. But that’s more a testament to Rockstar world-building prowess than a criticism of Driver developer Reflections.
Excerpt: After the abysmal and controversial Driver 3 , Ubisoft Reflections’ high-speed Driver series took a drastic fall from the gaming limelight. Its stylish world of brutish muscle cars, Bullitt inspired car chases and emphasis on unadulterated 70s style driving went from being a jewel of the PlayStation era to a distant, forgettable, and often painful memory.
Excerpt: Taking place after Driv3r, Driver: SF opens with Jericho being led to prison, only to escape with the help of a crazed woman wielding an RPG. Tanner pursues him, but winds up in a coma due to his car colliding with the paddy wagon commandeered by Jericho. However, in his subconscious, he’s still pursuing Jericho as if he isn’t in a coma, resulting in confusion from his partner, and the newfound ability to “shift” his spirit into someone else, allowing him to drive any...
Excerpt: The post-GTA III sandbox game revolution left the Driver series in tatters. While the first two entries were heralded for their ambition and pushing of the PSOne’s tech and pioneers of 3D sandbox games, its third entry failed to satisfy fans and wound up feeling like a low-rent GTA game, while the fourth attempted to right some wrongs, but still fell victim to falling behind the times.
Excerpt: The Driver series has certainly seen its ups and downs over the years. The premise has always been a good one, and outside of the harsh difficulty of the games, most of them are considered classics.
Pros: + Shifting is awesome, + Plenty to see and do, + Great presentation
Excerpt: surprised me by showing how much life the series still has left. If it weren’t for Ubisoft's infuriating obsession with curbing piracy and secondhand sales by way of the terrible uPlay platform, I'd have given the game an even higher score than it already has.
Excerpt: Most near-death experiences are all white light and dead relatives, but not for Detective Tanner. When his vintage Challenger gets T-boned, he spends his restless coma flitting between the drivers of San Francisco like the vengeful spirit of Steve McQueen. In the mildly hallucinatory headspace that passes for your new reality, mobster kingpin Charles Jericho's criminal career takes a sharp left turn into terrorist territory.
Pros: + On-demand out-of-body experiences let you drive all kinds of vehicles., + Excellent multiplayer action; natural handling; lots of licensed cars; tons of optional side missions.
Cons: - Bland version of SF; unspectacular graphics; cheesy catch-up A.I.; all attempts at humor fall flat., ? What controls your body while your spirit wanders?