Excerpt: Thirty years ago, Dragon’s Lair revolutionised the world of gaming as it was known. Using Laserdisc technology the game was displayed in animated comic book quality due to the incredible growth in storage that this format allowed.
Conclusion: Dragon’s Lair is a tough game to review. While a healthy dose of appreciation should be paid to the title for it’s innovation and the groundwork it laid for more complex adventure titles that developed out of the shadow of Dragon’s Lair; it’s just not a game that stands up to any modern benchmark.
Conclusion: Dragon's Lair is a very important piece of gaming history but for those who didn't play it the first time round, it's a tough one to recommend. Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
Conclusion: Concept: Release the arcade game for the umpteenth time, only this time with Kinect
Graphics: Don Bluth’s classic animations are basically the only reason anyone remembers this turd, and they still look great
Sound: Like always, Dirk’s screams and Princess Daphne’s occasional cries of “Save me!
Excerpt: Despite being an important footnote in the history of video games, the original Dragon's Lair isn't a very good game. I was recently reminded of the game's imperfection while reviewing the Xbox Live Arcade port . But as bad as the original game is, it pales in comparison to the Dragon's Lair adaptation on the Nintendo Entertainment System. Elite was tasked with the impossible, turning the incredible looking laserdisc game into an 8-bit product.
Summary: With its Don Bluth animations and movie-quality production values, Dragon's Lair is the best looking game of the 1980s. Unfortunately, in order to look so good the game had to make a few sacrifices. As a result we're left with a shallow "action" game that is little more than Simon Says. Not even the gimmicky Kinect support makes this game worth playing more than once! This product was submitted by the publisher for review.
Excerpt: While it deserves props for popularizing quick-time events and gorgeous animation, Dragon’s Lair has definitely been overexposed for more than 30 years now. Unfortunately, the major addition for its XBLA debut — Kinect integration — is poorly implemented, leaving an otherwise shallow and dated experience.
Pros: + The standard controller-based action flows nicely due to no disc loading.
Cons: - Sadly, it’s a short ride, with little added to increase replay value., - The Kinect gameplay is uninspired and unresponsive; co-op play is a pointless addition., ? Why is this ten bucks?! This feels like a $5 game that’s using Kinect to bump up the price.
Excerpt: Long before SquareSoft became synonymous with in-game cinematics, Dragon's Lair from Don Bluth Studios had broken ground with its own brand of motion-picture-quality animation and charming story. The game itself was simple: Use timed joystick presses to guide the hero, Dirk the Daring, through 29 perilous scenes in search of his ladylove, Daphne.