Reviews and Problems with Dragon Ball Z for Kinect
Showing 1-10 of 39
Dragon Ball Z For Kinect
2 September 2013
Summary: It seemed like a good idea at the time: Take the popular Dragon Ball Z fighting games and put them in first person perspective with Kinect controls, allowing players to punch, kick, and Kamehameha their way through the series' popular battles, allowing players to be immersed in the Dragon Ball world like never before. Wait... Kinect? No, I was wrong. That doesn't seem like a good idea at all .
Excerpt: DragonBall Z products have not done well historically with Family Friendly Gaming. So a major thank you to Namco Bandai for allowing us this opportunity to review this title. I came away from Dragon Ball Z for Kinect with impressions that may surprise our readers. I came away impressed.
Excerpt: For followers of the Dragon Ball Z franchise, there could be no greater fan service than the ability to physically reenact the dire, potentially world-destroying battles the series is famous (some would say infamous) for. Dragon Ball Z for Kinect approximates the sort of schoolyard make-believe one might have seen among the '90s-era, Cartoon Network set who are now grown up and, presumably, the ideal audience for this title--insofar as it's an over-exuberant, exhausting...
Pros: The sizable cast of playable characters, Your first rapid-fire pummeling, Finishing an opponent with a Kamehameha
Cons: Unresponsive motion controls, Repetitive, unnecessarily long cutscenes, The poorly designed first boss fight
Excerpt: Dragon Ball Z fans will have a strong sense of déjà vu with Namco Bandai's Kinect version of the cel-shaded brawler, which is essentially a stripped-down reboot of 2011's Ultimate Tenkaichi with a first-person viewpoint and gesture-based controls. The graphics and story mode are identical, so if you already own the previous game, you might feel more than a little bit cheated at the recycled content.
Review: Dragon Ball Z for Kinect is a pretty, yet shallow experience
15 October 2012
Excerpt: A number of teams are to create new experiences that make use of Microsoft's Kinect device. But the problem is putting together something that players will have fun doing, not just some mindless effort where you're commanded to put your foot here or your arm here. Ask anyone who picked up the awful Self Defense Training Camp last year if they truly enjoyed it. With that, Namco had a novel idea.
Excerpt: Like the name says, this latest entry in the sprawling anime-based series uses Kinect to cast you as Goku, Vegeta, and dozens of other big-haired brawlers, letting you unleash punches, kicks, and colossal fireballs by moving your body. Despite the large, open arenas, the game’s single-player-only battles are tightly orchestrated, alternating between up-close and ranged moments, while story mode’s cutscenes flesh out a slimmed-down version of the anime that spans the...
Pros: + Unleash iconic fireballs and more with your body.
Conclusion: At the very least, you're treated to a game that looks the part. Cel-shaded characters and environments capture the look of the anime nicely, even if the facial animations are a bit robotic. The voice acting's good too, despite the cast lacking many of the original actors from the series. And fans will no doubt appreciate the exclusive episode of the Dragon Ball anime included with the game, which is nicely presented in HD.
Pros: Crisp cel-shaded visuals capture the look of the anime.
Cons: Highly repetitive battles, Erratic motion sensing, Poor story mode gives you no real incentive to keep playing, Novelty wears off quickly.