Reviews and Problems with Dragon Ball: Raging Blast
Showing 1-9 of 9
9 September 2013
Summary: This game is complete garbage compared to the other games in the series, and it's pathetic to even call this game a successor. The only reason I gave it 2 stars instead of one is because there are a decent amount of characters to chose from.
what a way to mess up a already good fighting system
7 October 2010
Summary: First of all i am a huge fan of the series, but i like the last installment a lot better. The fighting system seemed a lot more solid. Therefore in RB I feel like I cannot get use to the controls or the camara. Maybe next time.
Upset that my childhood memories had turned into waste.
M. Faulkner "M.F", amazon.co.uk
26 April 2014
Summary: 1. If this game is over £15, it is over priced. I paid 25 pounds for it. 2. Graphics is mediocre however that is my opinion. Considering that the new dragon ball z game has bad media about it, i am surprised that they said the graphics in the game is bad.
Almost the same as first one but without any story.
Shehz A, amazon.co.uk
8 August 2011
Summary: This game is good for a hour or so but then it gets extremly repetitive no story at all same fights but with a differant charecter bored the hell out of me honestly one of the worst games i've played. I bought all the other DBZ games but this has to be the worst or maybe 2nd worst.
Excerpt: While overall it was a slightly okay game, I felt that the controls were terrible, and the graphics were horribly outdated. I usually don't complain about a game's graphics, but they were the exact same as Tenkaichi for the PS2,there were no improvements in the slightest.
Summary: La primera entrega de la serie Budokai Tenkaichi para las consolas de nueva generación (PS3 y Xbox 360) viene cargada de mejoras que prometían hacer las delicias tanto de los admiradores de la serie original como de todos los aficionados a los juegos de aventura y acción.
Pros: poquitas me da a mi . .
Cons: la camára, los gráficos, el nivel de dificultad, la intro . . . . sigo??
Summary: In erster Linie möchte ich allen Lesern, für schnell, meine Verwirrung mit auf den Weg geben: "Steh' ich vor der Wand, sag ich mäh." Verstehen kann ich nämlich nicht, warum ein Kampfspiel so designt ist, dass man auf Grund seiner perspektivischen Wahl kaum sinnvoll navigieren kann!