Excerpt: Anyone who was unfortunate enough to have played Dragon Age: Origins on Xbox 360 or PS3 is probably well aware that the game took a number of hits in its journey from the PC (the platform for which it was originally designed) to consoles. Namely, it looked a hell of a lot worse and the battle system just didn’t operate as well without the aid of a mouse and keyboard. Well, after Mass Effect 2 , no one could accuse BioWare of not taking criticisms seriously.
Summary: Dragon Age II is best described as a conundrum: a sprawling and sometimes messy fantasy game that, in places, improves on the Bioware model, while taking admirable risks that don't pay off as well as their initial promise. This results in an experience that, for all my ambivalences, is something I intend to play again, but not until many months from now.
Pros: Characterizations are incredible, Conversations are deeply engrossing, Production design is much improved over predecessor
Cons: Overall story lacks direction, Dungeon types repeat endlessly, Combat is decidedly uneven