Excerpt: I guess people liked the origin stories in the first game so much that BioWare went ahead and made the sequel one giant origin story that cuts short just before it actually goes anywhere. It’s as if someone made a Batman movie that ended with Bruce Wayne putting on his costume for the first time.
Summary: Dragon Age II is best described as a conundrum: a sprawling and sometimes messy fantasy game that, in places, improves on the Bioware model, while taking admirable risks that don't pay off as well as their initial promise. This results in an experience that, for all my ambivalences, is something I intend to play again, but not until many months from now.
Pros: Characterizations are incredible, Conversations are deeply engrossing, Production design is much improved over predecessor
Cons: Overall story lacks direction, Dungeon types repeat endlessly, Combat is decidedly uneven