Conclusion: It’s easy to see what the aim of Body and Brain was, but on a platform like Kinect it has to offer flawless recognition when you’re submitting your answers, otherwise it completely defeats the point. You’ll find it difficult to return day after day, no matter how fast your brain’s age decreases as a reward. It’s a pretty bog standard first attempt and sadly confirms many fears of what Kinect will become.
Excerpt: It's true, you know, Dr Kawashima is a real life doctor person - a neuroscientist, no less. Not knowing much about the man who single-handedly put games consoles into the wrinkly hands of pensioners, I decided to do a little sleuth work. Graduating with a MD in medicine back in the seventies, Ryuta Kawashima has a long and celebrated history in neurophysiology and expertise in brain imaging.
Dr. Kawashima’s Body and Brain Exercises (Xbox360)
3 August 2011
Excerpt: Dr. Kawashima’s Body and Brain Exercises is a Kinect game that adopts a unique approach to the brain training genre. Don’t be fooled by the word ‘body’ in the title – this is in no shape or form an exercise game. Instead, you’ll use all four limbs to complete a variety of mental challenges that test your reflexes, memory and ability to solve maths problems.
Excerpt: It was only time before our good friend, Dr Kawashima from the excellent Nintendo DS game (Dr. Kawashima's Brain Training) would arrive on the XBox 360, more particularly on the Kinect, thanks to its intuitive and controllerless system. Just like the Nintendo DS game, Dr. Kawashima's Body and Brain Exercises on the Kinect use this new technology to not only exercise our brains but also our bodies.
Dr Kawashima's Body and Brain Exercises for Kinect – review
6 October 2011
Excerpt: Following the success of Dr Kawashima's Brain Training on Nintendo DS, the series has now been ported on to Xbox , incorporating the motion-capture tech of its Kinect hardware and hence the unsurprising additions of "body" and "exercise" to the mix. As before, the doctor's cheerful face greets you each morning (or so he would have it), with a reminder of your hopelessly deteriorating brain age (somewhere between 20 and 80) and urgently prescribing fun puzzle games to...
Conclusion: A nice change of pace from the usual motion-controlled mini-games, and a decent attempt at bringing the brain game phenomenon to Kinect. However, the omnipresent problems of Microsoft’s camera hamper the experience for gamers and non-gamers alike. Its DS counterparts are superior both as games and as genuine exercise tools, and Big Brain Academy on the Wii is a far better multiplayer brain-a-thon.
Excerpt: helped to change many long-running and deep-seated preconceptions about video games and who could play them. Gaming was no longer solely the pursuit of sexually frustrated teenage boys with a love of violence; instead it could be enjoyed by all comers, from ageing thespians to Irish popstars, from Oscar-winning Aussies to... Terry Wogan.