Excerpt: Player(s): 1 Extra Features: Leaderboards Vergil's Downfall is the download content (DLC) for DmC Devil May Cry where a player gets to play as Dante's brother Vergil following the events of the main campaign. This six mission campaign tells the story of what happens to Vergil after he leaves Dante and Kat behind in Limbo City after the fall of Mundus. The full campaign clocks in at 3 hours long and has two unique normal enemies and a unique boss.
Excerpt: Ninja Theory haters, I bring you bad news. As prejudiced as you all were, as determined as you all were to ignore the visual quality of the trailers leading up to its release, and as contemptuous as you all were of people who actually liked what they saw, it may come as a surprise for you to know that DmC: Devil May Cry is a good game.
Summary: Dante isn't the only Nephilim who's handy with a sword. The cocky half-demon may have hogged the spotlight in DmC: Devil May Cry, but his brother Vergil takes centre stage in Vergil's Downfall, an entertaining piece of downloadable content that offers a distinctly different take on DmC's combat, combines it with some beautiful anime-style cutscenes, and then chokes by tying it all together with a story that does little to make you care about its star.
Pros: Lots of new powers to sink your teeth into, Vergil's technically challenging combat feels distinct from Dante's, Visually impressive, anime-style cutscenes
Cons: Not much in the way of new enemies to fight, Story does little to keep you engaged
Excerpt: One of the most controversial parts of Ninja Theory’s awesome DmC: Devil May Cry was the recasting of Dante as a dark-haired hipster fighting a modern battle in Limbo. For better and worse, Vergil’s Downfall takes a step back from the recent reboot, feeling more like a throwback to previous Devil May Cry games . Vergil himself is old-school: white-haired, humorless, and seeking vengeance in a more hellish locale than his brother’s earthly domain.
Pros: + Vergil’s as fun to play as Dante, with a very nuanced suite of attacks., + Tougher battles will test your mettle; lengthy campaign for $9.
Cons: - Critical encounters don’t pay off; levels suffer from recycling and lack of variety., ? Will Kat get a DLC quest next? We’d play it!
Conclusion: All controversy aside, this game adds an alternate take on the story of the Son of Sparda. I believe reboots exist because developers hit a wall and need a clean start to tell a story. This may or may not be the case but I really believe this reboot is enjoyable and welcome.
Pros: The series is a hack and slash genre and the bread and butter of the game. Every time I fought a horde of demons the action was so smooth and buttery. Add in the ability to cancel attacks and continue combos I was more than happy when I saw my combo counter reach SSS when swarmed in limbo. As a note, switching between your arsenals is no more than shoulder button hold away. On the fly mechanics add layers to the combat and make for some endless combos that boost Dante...
Cons: The plaforming sections are uninspired and add little to the game except to break battle sections. The basic premise is to use your weapons as a grapple to either push or pull Dante along the level. The idea is fun and some nice switch ups add a bit of challenge but really add nothing to the experience. A few camera hiccups time to time but nothing that doesn’t straighten itself out. The camera is for the most part great and adjusts on the fly to situations as you mov...
New developer breathes new life into Devil May Cry
Quarter to Three
21 January 2013
Excerpt: DMC Devil May Cry is a best-case scenario for what happens when you take an established series and hand it over to a new developer to let them have a turn. The Devils May Cry up to now have been so very Capcom. But now developer Ninja Theory leaves behind the series’ trademark “you’ll play this battle over and over again until you learn the combos and you’ll like it ” approach.
Excerpt: retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too.
Summary: I've been playing Devil May Cry since it came out. If I may pop into my Bristolian accent for a moment, I'd just like to say that I bloody loves at. As such, this review of this slightly less impressive DLC package is probably going to refer to how much I bloody loves the main game, with particular reference to why Vergil's six-mission extension isn't quite as great.
Pros: More story, economically told, A new style, tougher to triple-S
Cons: A more limited range of moves, Less dazzling levels, What must his poor mother think
Excerpt: *Editors Note* : This review contains spoilers regarding some key plot details of Devil May Cry that was released in February. You have been warned. Capcom’s rebooted Devil May Cry is easily one of the best action games I have ever played. Ninja Theory clearly demonstrated that they know how to breathe life into a stale series. As my editor noted, this review does contain some major spoilers.