Reviews and Problems with Disney Epic Mickey 2: The Power of Two
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Epic Mickey 2: The Power of Two
Video Game Generation
9 June 2013
Summary: Epic Mickey 2: The Power of Two
is anything but epic. Unless you mean epic fail, a designation which the game fits admirably. Conceptually, this one had a lot of potential…well, it had a playable Oswald anyway!...but lousy development and an overbearing attention to marketing and promotion of the bizarre and somewhat frightening cult of Disney leads to a complete failure to follow through on any such promise.
Pros: Oswald, Fun cut-scenes and animation, Decent music for the type, excellent voice acting
Cons: Computer controlled Oswald, Poor cameras, Way too much singing by the Mad Doctor. Someone shut that queen up already!
Summary: I approached " Disney Epic Mickey 2: The Power of Two " with the hope that it would iron out the inconsistencies of its predecessor yet what I actually found was that the game was overall a pretty run of the mill experience with very little to get excited about.
Disney Epic Mickey 2: The Power of Two – Review (Xbox 360)
19 December 2012
Conclusion: A good game with a stupid camera is basically what this amounts to. Maybe the camera isn’t stupid, and my setting on the sensitivity was stupid. If that’s the case, it’s just a good game, and whether you’re a big fan of Disney, or a casual fan, I think everyone can find something that they’ll like about this game.
Disney Epic Mickey 2: The Power of Two Xbox 360 review
18 December 2012
Excerpt: Veteran game designer Warren Spector and Disney seemed like an odd combination, but the original Epic Mickey had some bold ideas and some critical praise. The sequel returns to Wasteland, home to Disney’s forgotten characters including Oswald the Lucky Rabbit. Can Mickey and Oswald together discover the cause of the earthquakes, fix the projectors and find out if the Mad Doctor has really become good?
Conclusion: Epic Mickey 2 is like a wonderful celebratory book of Disney lore where 80% of the pages have been torn, ripped, doodled over or spilled coffee on. On a base level there are numerous things to love, but the actual playing of the game turns that joy into hard, bitter anger. I enjoyed the first game despite its flaws, but the lack of a compelling story and a less interesting world combined with the variety of problems enforced co-op brings has rendered the sequel painful...
Excerpt: 2010's Epic Mickey is one of the few games that legitimately made me mad. Oh, there are plenty of games I play that I can't stand; games that are so bad -- but there are very few games that actually make me put the controller down in anger. You see, I'm what you would call a Disneyphile, and the idea of a warped love letter to a place and company that's meant so much to me was nothing less than thrilling. Then I got my hands on it.
Conclusion: BOTTOM LINE: Epic Mickey 2 is an action/platformer whose puzzles are made more interesting by choices you make, you can either paint stuff and make it better or use thinner and destroy, there are some consequences to which approach you take. Gameplay can be frustrating at times, but mostly because of the ineptitude of your companion, its best if play co-op with another person. It won't hook you right away, but it grows on you.
Conclusion: Epic Mickey 2: The Power of Two is not the leap forward that many would have hoped and, in truth, feels like it steps back into safer territory for the most part. Having a second character is also held back by the unreliability of the AI and most of the levels feel like they have been designed to look great rather than play well. Good and bad then, rather like a lot of the recent Disney output, but still worth a look.
Review: Epic Mickey 2 loses some artistic charm on the Wii U
26 November 2012
Excerpt: I think it's safe to say that Disney's Epic Mickey 2: The Power of Two doesn't entirely live up to its premise. As you could see from the previously posted review of the game, it comes up short in many areas, due to Junction Point's inability to address most of the problems that kept the first game from being a true classic, and adding a few others on top of that.