Excerpt: If there were ever a game with massive shoes to fill, it’s Deus Ex: Human Revolution . Human Revolution is a prequel to the widely celebrated Deus Ex , released back in 2000, which popularized concepts such as genre-blending, multiple methods of completing objectives, and RPG elements and specializations.
Conclusion: The team at Eidos Montreal has succeeded in capturing the spirit that made Deus Ex so great. While it is not a perfect title, never was the original. The story is well told. The gameplay is varied and fun. The graphics ooze with an amber hue and tons of style. The sound design is great. Whether you’re a fan of the original or simply a fan of games, this game is worth checking out.
Excerpt: Enjoying his cushy, lucrative post-SWAT job as Sarif Industries’ Head of Security, Adam Jensen is in an enviable position. The human augmentation business is on the cusp of exploding, however, it also balances precariously on a precipice, situated between two extremes. David Sarif, the company’s CEO, firmly believes man is taking what is rightfully theirs by “unlocking our full potential”.
Summary: I love " Deus Ex: Human Revolution ". But it’s not a perfect game, much in the same way that Bethseda’s games have their share of issues. The bosses are not much fun, the gunplay and controls just feel odd in comparison to other modern games, and some of the voice acting is properly off.
Excerpt: Deus Ex has always held a special place in my heart. It was the first game I played where stealth was not only a valid option, but in most places required. It is also the first first-person game where the story was of real consequence and more meaningful than just ‘shoot this guy, run here, jump there.’ Finally, it was the first game where I had a choice in what actions I took, and those affected the outcome of not only the level, but the story.
Excerpt: Deus Ex: Human Revolution is a marvellously detailed character-based shooter that combines classic concepts and modern technological wrinkles. “Classic” suggests there were once more games like this; in reality, there have been few other than Deus Ex . In 2000, Deus Ex blended shooter concepts, RPG character development, and a story that genuflected deeply toward William Gibson. The game might have become an industry-defining benchmark.