Reviews and Problems with Destroy All Humans! Path of the Furon
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Destroy All Humans! Path of the Furon
19 April 2011
Conclusion: Summary: Story - 6/10 Gameplay - 7/10 Graphics - 4/10 Audio - 6/10 Achievements - 8/10 Overall - 6/10 A game that has a bunch of flaws but can be very entertaining. You'll enjoy blowing cities to bits and you'll laugh your head off at some of the jokes and innuendos.
Summary: The first Destroy All Humans was memorable because it was one of the first games to use physics in a game effectively. Combined with the innovative plot and somewhat witty dialog led to a game that was fairly enjoyable.
Conclusion: When everything is said and done, Another Code R is unquestionably Cing’s best attempt at creating a game that plays much like a novel. The controls have been fined tuned to perfection and the visual approach also impresses.
Conclusion: In the end, Path of the Furon fails to raise the bar for the Destroy All Humans franchise, even taking some dramatic steps backward. While new weapons like the Venus Human Trap and new powers such as the ability to freeze time can be useful and amusing, even they can't disguise the repetitive and...
Excerpt: Let's be honest with ourselves: The Destroy All Humans! games have never been great. They've never been visually groundbreaking, or envelope-pushing, or anything that would make them rank among the crowning achievements of interactive entertainment.
Conclusion: And then there’s the dialogue and accompanying voice acting. There are indeed some funny jokes amid the many lines that make up the game’s script—both in cutscene chatter and incidental character comments (such as those you get when you read someone’s thoughts)—but the big laughs and even chuckles...