Conclusion: Destiny did not need all of its innumerable growing pains, and many of its scars will never fade and should rightly never be forgotten. But The Taken King is proof that it wasn’t fruitless. This is the game we were excited for back in 2013, and that we were struggling to find over the past year.
Pros: Destiny’s story content has a new gold standard. From individual missions to overarching narrative, The Taken King is head and shoulders above all prior content. It meaningfully blends the world together to create a more cohesive picture, frequently with the help of the Taken faction. It incorpor...
Cons: Account-wide weekly activities have severely limited the usefulness of maintaining multiple characters. Accessing different play styles is great, but being unable to run Nightfalls and Dailies multiple times has put the hurt on weekly rewards. This also makes crummy rewards much more painful., Al...
Conclusion: Fulfilling its early promise in grand style, Destiny's final changes at the end of year one have set its wonderful scope (and vast array of content) truly free.
Pros: The best, most satisfying console shooting around, Utterly engrossing PvP for every mood, A truly vast suite of eclectic content, Potentially hundreds of hours of high-level RPG tinkering, Customisation and development are now truly free
Cons: Story is somewhat sparse during the vanilla part of the game
Conclusion: If you don't have either of those, you may consider giving it a rent or borrow first. Otherwise, finding something else to play until the Fall (where Xbox gamers receive the content that is currently exclusive) would be the best choice.
Summary: And yet, I really don’t hate the game. Instead, I find it vaguely likable, like that sort of boring guy at work who you won’t go out of your way to talk to but who never really annoys you. The game is an episodic series told in a weird and cheap manner.
Excerpt: Destiny has caught everyone’s eye since the day it was announced. Add on a long summer drought where no major triple AAA games were really released and people craved it even more. I played the alpha and the beta as much as I could to discover what I liked about the game and what I didn’t.
Pros: Great Combat, Extremely Fun With Friends, New Loot Always A Blast
Cons: Content Not Diverse Enough, Story Big Letdown, Game Doesn't Feel Fully Realized
Summary: Destiny isn’t the ground-breaking fusion of single-player and massively multiplayer combat that many anticipated, but it remains a very enjoyable game. Thanks largely to the mechanics, a combination of excellent gunplay, fast action, and varied powers buoy some unimaginative missions and a...
Conclusion: Destiny is fun, despite an utterly disposable story and a lack of content in a number of departments. For now, the fun factor is enough to keep us coming back for more, but Destiny's long-term prospects once the initial shine has worn off altogether, don't seem particularly inspiring.