Fun game, had some issues early on, not as much direction though
2 August 2013
Summary: I'm all for open-ended games but I found myself 'wandering' a bit too much in this game, without the atmosphere to support that. In sandbox games that's fine, but this one felt a little... boxed-in.
Summary: When you start the game it has an annoying and long patch and every time you play it it looks for a patch and after the first time playing it I could never find a connection and I have high speed internet and have never had problems with previous games.
Summary: The premise of this game is fun, but it falls horribly short due to technical shortcomings. First, I created two completely different characters and each one glitched out completely when attempting to leave the starting zone. Once this glitch happened, the characters were unuseable.
Summary: Experience with MMO games, and this game has good ideas - but falls short in many areas. Here are thte glaring issues: Its very glitchy in all parts of the game - weapons, missions & contracts, "real world events"/instances, enemies, vehicles, and PvP (they actually had to remove maps and part of...
Summary: (Played on 360 for several hours) The idea is great and the gameplay is okay... That's where it stops unfortunately. For those of you that have played an MMO or a game such as Diablo or Borderlands you understand that story, character development, and loot are some of the biggest driving motivations...