Excerpt: The Good: Interesting mix of tower defense elements The Bad: That ultimately don’t mesh together all that well. The Ugly: Endless multiplayer games. There are so many different game elements mixed into Defenders of Ardania, that I can’t decide if I’m surprised or not that they don’t work all that well together.
Excerpt: There is certainly no shortage of tower defense games these days, particularly on platforms such as XBLA or iOS. In fact, Defenders of Ardania was born on the latter, and though the genre staples of tower defense -- such as resource management and multiple defense units -- are present, it strives to differentiate itself by offering a new twist on the genre - tower offense.
Pros: The colorful art style, Online multiplayer, Adding offense to tower defense
Cons: Frequent sensory overload, A steep learning curve, Feels more at home on iOS
Conclusion: The campaign seemed to have a drag to it despite speed boost, but was interesting. With all the skirmishes and multiplayer available you have much play ahead of you. Also give the green nature race a try, it’s umm rather interesting. Written by me on Gamerheadquarters.com http://articles.gamerheadquarters.com/index_files/Gamer...
Summary: : You can see where Defenders of Ardania seems like a good idea when you play it; mixing real time strategy and tower defense elements seems like a fantastic concept, and could be, but the end result doesn’t quite make that idea match up to the reality. The plot is average and neither adds nor subtracts from the experience, the game looks pretty solid, the audio is acceptable save for the slightly spotty voice acting, and the gameplay can be learned easily through the...
Excerpt: Let me start off by saying I have no idea what I'm doing when it comes to "tower defense" games. I mean I get the general idea and I have actually found a couple of them fun (Plants vs Zombies, if you can count that as a tower defense game) but for the most part I have avoided them. I get that many people love them but they're just not for me.
Excerpt: The Good : Interesting mix of tower defense elements The Bad : That ultimately don’t mesh together all that well. The Ugly : Endless multiplayer games. There are so many different game elements mixed into Defenders of Ardania, that I can’t decide if I’m surprised or not that they don’t work all that well together.
Excerpt: Something unholy stirs in Ardania. Suddenly soldiers, angry animals, and shambling undead are lining up to bash your castles to bits. Time to drop some gold on auto-firing towers. Unlike most tower-defense games of this sort, Defenders of Ardania features two-way streets. Establishing and upgrading your defenses are the top priorities, and you can still force incoming enemy troops to take detours that bristle with different kinds of firepower.
Pros: + Intriguing mix of tower defense, real-time-strategy offense, and light RPG elements.
Cons: - Painstakingly whittling down enemy defenses requires more patience than planning., - Cheesy bosses; three online factions that differ in appearance and little else., ? Why are tower health bars so tiny?
Conclusion: Defenders of Ardania is competently made but doesn't really excel in any particular area. I might have rated it higher if it wasn't for the 1200 Microsoft Points asking price (that's £10.28 or €14.40 in real money), but as it stands this feels a little steep for a tower defence game regardless of its level of complexity. If you have an affinity for the strategy sub-genre you'll probably want to check it out.