Summary: I played the first two Def Jam games and was familiar with the wrestling-esc controls, so when I heard that Def Jam Icon would gut that system out for a more boxing-oriented game (similar with Fight Night), I was skeptical.
Summary: Here's the thing: there's so many cool things about DJ:I that's it's hard to write it off entirely, but at the end of the day it's supposed to be a fighting game and it's not very good at that foundamental.
Summary: I was greatly upset when I started to play this game. It did not live up to its expectations. I've played, beat, and was a big fan of the Def Jam series. Although like most 360 games it does not play good. The storyline was impressive and good. You become a music producer.
Summary: This is my first def jam game and I'm not really into the hip hop scene, so I had low low expectations about it, especially with all the bad reviews here (although the critic reviews for this game were not that bad).
Summary: I was really looking forward to this game, breaking my normal habits of only buying used games. I loved Def Jam Vendetta, and I thought the new feature of utilizing music, including MP3s from my collection would put a great twist on the game mechanics.
Summary: -once you beat the game in about 3 to 5 hours, theres NOTHING else to do with it. -the story doesnt really hold weight. your fighting cops in the street..thats not something youd get away with in real life. nor does a real cop KICK IN YOUR DOOR WITH NO GUN AND CHALLENGE YOU TO A FIST FIGHT LOL.
Summary: This game is retarded. Sorry that I have to start my review like that but seriously, this is one of those games where I try to explain it to people and the words fail me every time. I'm not saying it's the worst game I've ever played.
Summary: 1) Take out everything that made the first two games cool 2) Add new crap that doesn't work and makes you want to punch the developer in the face. 3) Come up with the most god awful plot and unbelievable events to ever grace the 360 to date. Controls are a nightmare.