Excerpt: Let’s face it, EA are hardly the most creative bunch, which is exactly why Def Jam: Icon comes as such a surprise. What we have here is one of the most refreshing fighting games in years, courtesy of the brilliant Fight Night team: EA Chicago. Notice that there wasn’t a mention of wrestling in the above paragraph?
Conclusion: As with other Atari-to-XBLA conversions, Warlords features two modes of play: Normal and Throttle Monkey. In a Normal game, the difficulty level starts low and builds up over time. Each round of play raises the bar a little higher and pushes the players a little harder. In Throttle Monkey games, though, players start right out of the gate with the speed and difficulty settings cranked up to the max.
Conclusion: As for game’s challenge, Turning Point provides four difficulty levels: Easy, Normal, Hard and Insane. Even at Normal, you’ll probably find yourself dying a number of times, and the checkpoint system might cause you to have to replay a sizable section over—and perhaps over and over and over—again. Those looking to the multiplayer portion to get their money’s worth will be let down also, because the gameplay modes are limited to Deathmatch and Team Deathmatch.
Conclusion: I enjoyed GH: Aerosmith , even as a casual fan of the Boston-based group, but the game isn’t one that I’ll likely spend much more time playing beyond completing a career or two, then trying some at a harder difficulty in an effort to buy some of the other cool content in the Vault. That’s not to say that you won’t keep it in your Xbox 360 a lot longer…or maybe you’ll be the “other” kind who doesn’t buy the game at all—even if you’re into other music games.
Conclusion: All I can tell you is that practice makes perfect. **FINAL THOUGHTS** I had originally rated this 1 star but after thinking it over, I bumped it up to 2. Not a big jump but again this was a downgrade of "Vendetta" and "Fight for NY". I can honestly say that my "bogus" review iniatially was out of frustration and I want to crack the disc in 2. But I guess patience is a virtue...
Excerpt: Take a hugely successful genre (FPS in this case), use a well established and advanced game engine (Unreal Engine 3), throw in a storyline with a twist to make it different to the norm (a world where the Germans invaded America during World War II) and you'd expect good results. Sadly Codemasters' alternate history WWII FPS Turning Point from developer Spark Unlimited falls a long way short of its potential and finds itself languishing near the bottom of the currently...
Excerpt: Guitar Hero has certainly come a long way. I remember when it was nothing more than a fairly novel looking game that didn't have nearly enough stock when it arrived in the UK months after its US debut. Now it seems a new game in the series is released every few months and it's one of the most popular series of the moment.