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Def Jam: Icon
6.3 out of 10

Def Jam: Icon

Take on the biggest and baddest rappers in the world in Def Jam: Read more

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Reviews and Problems with Def Jam: Icon

Showing 1-10 of 67
Overall 8
8.0

Def Jam Icon

GamesRadar
24 June 2012
  • Pros: Improved analog controls, Music incorporated nicely, Gleefully violent
  • Cons: Needs more venues, Fighting's a little repetitive, Story mode hasn't really improved
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Overall 7
7.0

Def Jam: Icon Xbox 360 Review

Console Obsession
30 May 2010
  • Excerpt: Let’s face it, EA are hardly the most creative bunch, which is exactly why Def Jam: Icon comes as such a surprise. What we have here is one of the most refreshing fighting games in years, courtesy of the brilliant Fight Night team: EA Chicago.
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Overall 8
7.5

Warlords Review

IGN Entertainment
11 March 2010
  • Conclusion: As with other Atari-to-XBLA conversions, Warlords features two modes of play: Normal and Throttle Monkey. In a Normal game, the difficulty level starts low and builds up over time. Each round of play raises the bar a little higher and pushes the players a little harder.
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Overall 5
5.3
Gameplay 5
5.1
Graphics 6
5.6
Sound 5
5.0
Lifespan 6
5.5

Turning Point: Fall of Liberty Review

IGN Entertainment
11 March 2010
  • Conclusion: As for game’s challenge, Turning Point provides four difficulty levels: Easy, Normal, Hard and Insane. Even at Normal, you’ll probably find yourself dying a number of times, and the checkpoint system might cause you to have to replay a sizable section over—and perhaps over and over and over—again.
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Overall 7
7.2
Gameplay 8
8.0
Graphics 8
7.7
Sound 9
8.8
Lifespan 6
5.8

Guitar Hero: Aerosmith Review

IGN Entertainment
11 March 2010
  • Conclusion: I enjoyed GH: Aerosmith , even as a casual fan of the Boston-based group, but the game isn’t one that I’ll likely spend much more time playing beyond completing a career or two, then trying some at a harder difficulty in an effort to buy some of the other cool content in the Vault.
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Overall 3
3.0

Guitar Hero: Aerosmith review (X360)

HonestGamers
14 August 2008
  • Excerpt: I was in on the ground floor with Guitar Hero . I was there at Gamestop on its first day of release, buying a plastic guitar with money that I didn't have. My girlfriend at the time was furious when she found out that we couldn't afford groceries that week, but I did what needed to be done.
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Overall 7
6.8

Guitar Hero: Aerosmith Review

Strategy Gaming Online
30 June 2008
  • Excerpt: on NPD's top ten list of the highest-selling video games since they started tracking them. Across all platforms it was released on, it's sold over eight million copies - that's more than
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Turning Point: Fall of Liberty Review

VideoGamer.com
18 May 2008
  • Excerpt: Take a hugely successful genre (FPS in this case), use a well established and advanced game engine (Unreal Engine 3), throw in a storyline with a twist to make it different to the norm (a world where the Germans invaded America during World War II) and you'd expect good results.
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Guitar Hero: Aerosmith Review

VideoGamer.com
17 May 2008
  • Excerpt: Guitar Hero has certainly come a long way. I remember when it was nothing more than a fairly novel looking game that didn't have nearly enough stock when it arrived in the UK months after its US debut.
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Mature brawler set in the world of hip-hop music.

Common Sense Media
8 May 2008
  • Summary: Parents need to know that many teens will want to play this fighting game because it features big hip-hop and rap artists, but it's very much an M-rated game. That's why this well-constructed game gets plenty of stars for quality but earns our rare "Off" rating for 17+.
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