Conclusion: A Note on Achievements : On a difficulty scale of 1 being a handout and 10 being impossible, “DeathSpank” earns a 2 in ease of achievements and completion rate. There’s nothing here that’s terribly hard to obtain and your biggest issue will come from spending the 10 to 12 hours it takes to reach...
Excerpt: Somebody on the internet suggested that Ron Gilbert made DeathSpank because he really wanted there to be a game called DeathSpank . It was possibly Ron Gilbert. Well, mission accomplished. That really should be enough for you to go buy this game, i.e.
Excerpt: s hobbyists, we tend to analyze game titles in terms of advertisements, trailers, and articles prior to release day. We look for a way to determine what it is about based on the one to a few words that are meant to capture all that is contained within that bundle of code.
Excerpt: Deathspank was sold on a promise. The promise was a blending of the game mechanics of Diablo with the tone of Monkey Island, something that, alone, was enough to sell most people on Hothead's latest title.
Summary: You have to do more than slay evildoers with your trusty sword to become a world-class hero. Sure, it's easy to grab the spotlight by rescuing orphans in dramatic fashion, but to really earn such a prestigious title, you have to lower yourself to the level of the common man.
Pros: Great sense of humor, Imaginative artistic design, Good variety of magical spells and potions, Lots of optional side quests, Catchy soundtrack
Cons: Combat can get repetitive, Cooperative play is local only