Conclusion: There's another elephant in the room, and that's the other DeathSpank games. I haven't played them, as I mentioned, but aside from some very minor additions (like the shield-bash, and improvements to co-op), all I've seen indicates there are basically no changes to the formula over the previous...
Excerpt: Greetings, humble Reader. I am DeathSpank, a hero of heroes who’s come to these humble lands to obtain The Artifact, administer righteous justice and to give those in need the hero-ing of their life. Okay, so that’s just me typing, but that’s definitely how the character would open a review.
Conclusion: A Note on Achievements : On a difficulty scale of 1 being a handout and 10 being impossible, “DeathSpank” earns a 2 in ease of achievements and completion rate. There’s nothing here that’s terribly hard to obtain and your biggest issue will come from spending the 10 to 12 hours it takes to reach...
Summary: So this review is a bit on the late side as the second half of Deathspank’s adventure has already been released on Xbox Live. This review still holds merit though, as Deathspank is one of the best written RPG’s released this year.
Excerpt: Somebody on the internet suggested that Ron Gilbert made DeathSpank because he really wanted there to be a game called DeathSpank . It was possibly Ron Gilbert. Well, mission accomplished. That really should be enough for you to go buy this game, i.e.
Excerpt: s hobbyists, we tend to analyze game titles in terms of advertisements, trailers, and articles prior to release day. We look for a way to determine what it is about based on the one to a few words that are meant to capture all that is contained within that bundle of code.
Excerpt: Deathspank was sold on a promise. The promise was a blending of the game mechanics of Diablo with the tone of Monkey Island, something that, alone, was enough to sell most people on Hothead's latest title.