Excerpt: It’s a game in which you want nothing more than to see what’s thrown at you next, just so you can eagerly ramble about the amazing things that have just happened, and share theories with friends who are also playing. It’s so effective in stirring discussion, in fact, that it took me a while to realise I was enjoying talking about the game a great deal more than I was playing it.
Conclusion: This guide is very helpful as well: http://www.gamefaqs.com/xbox360/943397-deadly-premonition/fa... (Update: 10/8/2010) I have decided that I will not finish this game because it frustrates me endlessly. It's actually inspired me to go into my wayback machine and give a few old games a spin. Nocturne came to mind and even though it's 10 yrs old now, it is a far better game in the same spirit.
Excerpt: Be it in their visuals, their game design or their stories, some games just have an identity all of their own. Deadly Premonition is certainly a title that took its time coming to the UK, although it’s one of those games that definitely falls into the bracket of being one that just couldn’t be mistaken for another. Key to this is the story. There’s murder, as many twists as a compelling mystery novel, a very likeable cast of characters and some ridiculously silly humour.
Conclusion: You can tell that the developers didn't really know how to make a good game but knew how to make a really enjoyable story (well the ending wasn't that great...). Overall, you will not enjoy actually playing this game all that much, but you will certainly appreciate it's unique story, interesting character and the atmosphere. If you can get it cheap or rent it, try it out and you may even like it. I know I did.
Excerpt: Cult games, in the truest sense of the term, are comparatively rare animals these days. You'll occasionally hear non-gamers applying the label to franchises like Portal, Tomb Raider, or even World of Warcraft - but all of these games are massive success stories, with millions of fans. A true cult game should be the equivalent to a Roger Corman movie: unconventional, divisive, and perhaps even flawed - but with a select army of supporters who love it none the less.
Excerpt: Deadly Premonition is an open world action-adventure with a distinctly Japanese bent. Taking control of FBI Agent Francis York Morgan, call him York, you have been sent to the rural town of Greenvale to investigate a murder. As you might imagine there’s a little more to the murder, which is why York has been called in. Agent York himself is a very odd man too, constantly talking to someone called Zack, who isn’t actually there.
Excerpt: Considering its feeble production values, ancient controls, and all-round nuttiness, it would be tempting to dismiss Deadly Premonition as merely "so bad it's good," as if this creepy and crazy horror adventure were entertaining because it's so laughably and horrifically misguided. But you should harbor no such misconception: Deadly Premonition is good because it's actually good.
Pros: Bizarre and entertaining story keeps you guessing, Memorable cast of characters will get under your skin, Lots of variety leads to pleasant unpredictability, Many hours of gameplay for only $20
Summary: Previously during the investigation ... Deadly Premonition arrived with no fanfare, and even fewer appearances on store shelves. In fact, not many people outside of the hardcore gaming community (and not a great deal more within it) know of its existence. Yet, this $20 horror game has been in development for years. I first heard about Deadly Premonition when it was still called Rainy Woods in 2007. However, the game is older even than that.