Excerpt: In the mid 80s, the world has fallen into ruins. Most of the population has been wiped out and only small pockets of survivors are thought to exist. You take control of a man who lost his family in the chaos, but he continues to push onward with hopes of finding them at some point. After helping the group you’ve been traveling with, you have to trek forward on your own, with plans to meet up with them down the road.
Excerpt: The world has gone zombie mad nowadays and there is very rarely a day goes by when a new zombie book/movie/game/fanart etc hasn’t reared its head somewhere. So how do you try and provide something original in the world of zombie fascination? Get Tequila Works to design a well rehearsed, beautifully crafted 2.5D platform, side scrolling adventure/horror called Deadlight – phew! When playing Deadlight for the first time a few things will be instantly noticeable.
Conclusion: It was such a breathe of fresh air from anything that I had been playing so it was very welcome. I completed the game in around 3 and half hours. For anyone on the fence about Deadlight I would recommend trying out the demo. If your still unsure wait til it goes on DotW because this game should not be missed.
Excerpt: Over the last few years I've played more than a few games featuring zombies, but Deadlight's arresting vistas, intriguing aesthetic and glossy animations should be more than enough to persuade most to have another dalliance with the walking dead. To put it bluntly, Deadlight is a joy in motion.
Summary: " Deadlight " is an odd one. It has a superb opening act that I loved every single minute of. The story, action and pacing are just superb. Unfortunately the second act is mostly rubbish, before an action-packed final chapter that brings back a better story, but struggles under the controls available to the player. Ultimately though, just to experience the dark and unique story, Deadlight is well worth the price of admission.
Excerpt: As a concept, Deadlight appeals to me more than crack cocaine does to a junkie trapped in rehab. Just look at all the dainty ingredients Spanish developer Tequila Works has thrown into the mix! What you have here is a 2.5D side-scroller that not only borrows Limbo's art style, but also its brand of physics puzzles. All this is set against a dystopian, post-apocalyptic backdrop featuring the best plot/gameplay element known to mankind—zombies!
Excerpt: When the zombie apocalypse comes, gamers will be prepared. We’ll see the first reanimated corpses biting humans, identify them as zombies, swiftly decapitate them and stop the epidemic in its tracks. Alien invasions, time travellers inadvertently allowing the Soviet Union to invade Europe… we’ve got the solutions all figured out, so rest easy.
Summary: Zombies are still intensely popular despite their over-saturation in recent years, and developers are faced with a constant struggle to profit off our fascination with them in fresh and outstanding ways. Every now and then, one plucky studio succeeds, reigniting our adoration for the undead when we were just about sick of shambling cannibals. Deadlight looked to be the next game to do it.
Violent undead puzzle platformer set in apocalyptic world.
Common Sense Media
13 September 2012
Summary: Parents need to know that Deadlight is a downloadable platform adventure game designed explicitly for older audiences. It contains a bit of profanity, but the graphic violence is what earned this one an M-rating from the ESRB. Players use an axe and a pistol to fend off attacking zombies, and blood splashes are depicted in silhouette as the undead take damage. That said, violence is typically a player's last resort.
Excerpt: I’ve experienced a recent string of bad luck when it comes to XBOX Arcade games. Those I’ve tried have been puzzling, choppy, and simply ineffective in their attempts to engage me. Deadlight is not like other XBOX Arcade games. Developer, Tequila Games, took a risk by focusing their efforts on creating a compelling story and unique visuals with only a few gameplay actions to propel the character from one side of the game to the other. The best part? It totally worked.