Reviews and Problems with Deadliest Catch: Sea of Chaos
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Deadliest Catch: Sea Of Chaos
13 December 2010
Excerpt: There’s a motivational tactic that prescribes you take massively ambitious items on your to-do list and break them down into smaller mini-tasks to make them more achievable. While that makes sense for enterprises like losing weight or starting your own jingle-writing business, Deadliest Catch: Sea Of Chaos shows it makes a lousy framework for a video game.
Conclusion: If you want a quick 1000 gamerscore then this title will make you very happy. 2 days of playing and I have gotten 14 out of 17 achievements already. Fans of the show will probably want to pick this up as a rental or wait until the price drops down a good bit more before locking themselves into a fairly shallow, but fun, experience.
Excerpt: Eighty percent of crab-fishing deaths are from drowning or hypothermia. After playing Deadliest Catch: Sea of Chaos, those options sound welcoming. Seas turns one of the most dangerous jobs ever into a series of anemic minigames. After you choose your mates, ship, and initial fishing spot, waves of these activities appear on the horizon. Need to set your traps? Drop ’em at just the right moment into a randomly generated circle on the gray Bering Sea.
Pros: + None.
Cons: - Full of tedious minigames that control poorly and simply aren’t fun., - Pre-Xbox graphics that’ll sear your eyes., - So much of the game feels so random and not at all well-thought-out., ? The first Deadliest Catch game (Alaskan Storm) was fairly decent; what happened here?