Excerpt: Dead Space 3 is a terrifying journey that you will embark on as Engineer Isaac Clarke, who once again gets drawn into piecing together the mysteries of the Marker and will now need to face the horrors of the frozen planet of Tau Volantis to discover the truth and stop the plague of Necromorphs.
Excerpt: The Dead Space series is one of the fastest growing video game franchises of this generation. Terrifying video games that your mom hates, frightening films and artistic comics that will scare the crap out of you has quickly propelled the series forward and made Dead Space the new king of survival horror, so when EA teased Dead Space 3 last year at E3, there was instant excitement for the game.
Excerpt: An ongoing series like a good story that should be wrapped around it, expands and changes with time. Visceral Games the developers behind Dead Space 3 bring their” A” game with them here. It’s a danger for developers to tilt too far off course one way or the other. They stay the exact same in game play and the story. This makes the story and the gaming experience less than inspiring for players.
Excerpt: We’ve had a fair few horror games this generation, although for me none have been up to the standard of the original Dead Space . The visuals and sound worked together to deliver a very atmospheric experience, and the precision shooting off of limbs was a superb idea, which made the typical lethal headshot a thing of the past.
Excerpt: Before we get started, I’m going to preface this review with what it isn’t. While the presence of a substantial amount of launch DLC that could have easily become a part of the product at large has its implications, I’m not going to focus on that in the course of this review. Instead, I’m going to look almost exclusively at what is on the disc, eschewing all of the DLC for a look at the product as it stands without augmentation or addition.
Pros: Decent story with genuine scares, Crafting system adds a whole new element to the game, Voice, music, and sound effects deliver the atmosphere, Cooperative play raises the bar for how it should be done, Additional difficulty modes for the brave
Cons: Personality pack for bots should have been on the disc, Havok bugs are still present and accounted for, Last few levels are more shooter than horror
Excerpt: It’s an unfortunate side effect of today’s industry that almost every one of our favourite franchises we enjoyed in our youths is being butchered or shaken up to the point where it barely resembles what it originally started off as. The horror genre, in particular, seems to be a dying breed nowadays.
Summary: Our protagonist Isaac Clarke has previously been under a lot of pressure, what with the Necromorph onslaught and going through his own insanity in the earlier instalment of the series. So what’s in store this time for Isaac?
Pros: Double firepower of weapons, Co-op works like a charm sometimes
Cons: Less scary, More action, Frequent level design layout
Conclusion: Completion of the overall game involves at least some co-op, with Carver, who has his own background and his own demons. In single-player there are optional missions, which usually result in copious amounts of loot, but the co-op only sections are clearly marked and off limits solo. Playing in co-op will most likely soften the overall horror a little more, if you’re anything like me at least. It has really become a dividing issue.
Pros: Great variety of environments, familiar and new, Weapon crafting offers such variety, Epic delivery and expansion of story, both single player and co-op, Perfect audio accompaniment creates immersion and tension
Cons: Tactical suspense scenarios replaced with monsters-in-numbers and wait and shoot, Leveling didn’t align with weapon upgrades, Progression from regular enemies to boss battles spiked off the charts, Looting was always plentiful, not requiring conservation of ammo and resources