Excerpt: There was a time when survival horror games were content with scaring gamers. Today, a sense of catharsis is equally important. After skulking around in the darkness for hours on end, wetting their pants at sudden noises, players want to inflict some serious pain on their tormentors. Dead Space 2 feeds that primal urge. It allows you to dismember, stomp and eviscerate the enemy in gruesome ways that would give the weak hearted nightmares for days.
Excerpt: It’s been a couple of years since the emergence of critically acclaimed Sci-Fi, survival horror, Dead Space appearing on the shelves in 2008. Taking a risk on new IP during an economic crisis paid dividends for this title as the game’s quality in production and design propelled Dead Space to the heady heights of one of the top games of the year and stamped its name as one of the defining titles in the genre.
Conclusion: Dead Space 2 is everything you want it to be with a mediocre multiplayer package thrown in. The single player is still the king when it comes to atmosphere and survival horror. The sound design is amazing. Dead Space 2 is a worthy follow up to one of the best games of this generation. Go and buy it.
Excerpt: Following Isaac Clarke’s horrific journey during his time on the planet-cracking ship, the USG Ishimura, Dead Space 2 is a sequel that introduces new elements to the series while disbanding with some previous ideals. Some of the newly introduced concepts have their uses and are relatively fun and easy, yet not all of them fall under this category.
Conclusion: As a sequel to one of the most honed and focussed experiences you can play on the current crop of consoles, Dead Space 2 is a success; it looks and sounds incredible and those hankering for more of the same are serviced well enough. Visceral Games have also done much to push the series in new directions, thereby expanding the series’ repertoire and the inclusion of a (somewhat uninspiring) multiplayer mode also broadens the package.
Excerpt: Dead Space 2 made me angry. Not actual anger, obviously, but that particular variation of it that's reserved for video games. I spent a lot of time shouting at my television screen, and after a few hours, I wasn't playing out of curiosity, accomplishment, or excitement; it was pure stubborn determination. I did not want to let this damned thing win.
Excerpt: Isaac Clarke, the central character from 2008’s Dead Space , is sadistically forced to relive the nightmare he survived in the first game, the same way Ripley does in James Cameron’s Aliens . His oh-no-not-again goal: to cautiously explore yet another haunted house in space all by his lonesome.