Conclusion: The Good The Bad Average production values never live up to the quality of the first cinematic Dead Island trailer Tacked-on gunfights and driving sequences add little to the experience Repetitive and flawed side objectives Dead Island is available to buy from Play.com.
Conclusion: Again, it’s such an odd feeling – extended periods of being frankly bored to tears can pave the way for these sorts of moments, but the combat is a one trick pony, and it is personal preference as to how long you can enjoy it before that in itself begins to wane.
Excerpt: Some gamers and critics have derided the prominence of zombies in games over the last few years, but it’s easy to see the appeal. Not only do they function as simple metaphors for the malaise of modern life, but they’re also fun to kill. Plus, even though they look like humans, they’re not.
Summary: Dead Island is a first-person shooter that combines elements of the survival-horror genre and adventure games. The game tells the story of a couple being tossed ashore onto the sandy beaches of a desolate, zombie-infested island.
Excerpt: Dead Island feels like a frankengame cobbled together from scavenged parts. It’s an open-world, co-operative first-person role-playing game set on an island overrun by zombies. Many of the parts developer Techland stitched together don’t work like new, and the result is a shambling monster of a game...
Summary: When a buzz-generating game trailer has run its course, it's up to the final product to prove its worth. The sad truth is that the launch-day version of Dead Island doesn't feel like a final product.
Excerpt: First, a disclaimer. I played Dead Island on my own like a nobby no-friends, apart from one session. This was probably wrong as Dead Island is obviously skewed towards multiplayer. This revelation shocked me (not really, I’m joking for narrative effect in case you get all arsey) when I happened upon...