Summary: While I admire some of the ideas at work at the core of the game, playing the game is a painfully boring experience. Dead Block reduces a zombie apocalypse to button mashing, constant mini-games, sloppy combat and playing hide and seek with guitar parts. It’s just not fun.
Conclusion: Strategy evolves around finding guitar and speaker parts in the house by searching objects, whilst keeping the zombies out by blocking up the windows/using traps. A lot if button mashing to break items for wood and to search, and simple puzzles to collect bonus items to enhance your character. No saves within the level, and most levels take 10-15 mins. On normal difficulty level I have found the difficulty curve well balanced so far.
Summary: On paper, Dead Block has some interesting ideas in the tower defense genre and a promisingly cheesy survive-against-zombies-in-the-50s aesthetic; in practice, it’s a tiresome bore. Its central conceit of destroying furniture for barricade and trap materials will exhaust you physically, while the aggravating pace of gameplay and seemingly random odds of success will exhaust you mentally.
Summary: " Dead Block " was dead boring to me. The premise is interesting- but I just hated the execution mostly, and the gameplay never really changes any, meaning that once you’ve played a couple of levels, you’ve already experienced all the game has to offer, whilst the same two songs really grate by the time you’re only part way through the game.
Summary: Dead Block is an engaging, campy and humor-filled title that mixes zombie killing with tactical defense strategies, letting players defend their territory by discovering new weapons to strategically rock 'n' trap the invading zombie horde!
Excerpt: Let’s face it: with all the undead appearances in videogames and pop culture, few of us still perk up at the words “zombie game.” Which makes it even more amazing that Dead Block has put a fresh face on the shop-worn corpse-killer. Dead Block takes familiar zombie-movie concepts and transforms them into a fun, frenetic exercise in self-defense and resource management.
Pros: + Expertly captures the campy ’50s B-movie feel., + An amusingly fresh take on videogame zombie-killing.
Cons: - Combat a trifle clunky; no online multiplayer., ? Who knew zombies could be “rocked” to death?
Excerpt: Picture it: 1950’s USA. It is a simpler time: gas can be bought by the gallon with only a few pennies; the ‘golden age’ of cinema is in full swing; and rock ‘n roll is sweeping the nation. What’s not to love, right? Some old school folks didn’t really take to rock ‘n roll though, they said it’s the devil’s music, but we all know they’re just being finnicky. Relax, Gramps! After all, what’s the worst that could happen?
Excerpt: Imagine this: you’re working on a building site, the Sun is beating on the town as beads of sweat run down your back and enter the realm of the ‘builder’s bum’. Wiping your moist brow, you hear news that the ultimate rock ‘n’ roll act are coming to town tonight. You call up your friends and organise to congregate with them and some cute girls at the local gig theatre for a night of riffs, beers and good times. Thing is, I’ve got good news and bad news, guys.
Summary: Repetitive to the point of genuine boredom, Dead Block starts off strong before quickly falling apart. Its charming ’retro America’ motif can’t overcome weak game mechanics, keeping Dead Block well below its competition.
Excerpt: Zombie-defense games have been taken in many different directions, from Call of Duty: Black Ops ’ Zombies mode, to the highly addictive and colourful Plants vs. Zombies . Zombie-defense games have proven that you can take a simple concept and turn it into many different things. Candygun Games has tried to create a unique zombie-defense experience by making players concentrate on tactical thinking through the use of wooden barricades and traps that slow down and kill...