Conclusion: Whenever you paint something it adds another note to the music and depending on the colour it changes the style of music it adds. eg red adds a jazzy beat to the mix, brown adds a more electro beat to it. Overall I liked de Blob. It's definitly not my favourite game ever, or even in my top 5. But it was enjoyable, cute and kinda funny in places. If you have children I would definitly buy it.
Excerpt: You may or may not remember de Blob from a few years ago, when the Wii/DS 3D platformer (there was a pretty good iPhone version as well, does that count?) hit shelves with mostly positive reviews. The game had a simple, ingenious concept in which players controlled a blob with the ability to absorb colors and use them to paint (or re-paint) the depressingly grayscale environment.
Excerpt: Thinking about it, I probably should have told somebody I was colour-blind before starting the vibrant de Blob 2. I can see individual colours just fine, but have trouble differentiating between certain shades; greens and yellows, my optician informs me. Fortunately, this didn't impact my ability to play Blue Tongue Entertainment's sequel in the slightest, but I found the irony of a colour-blind player being asked to review such a game too delicious not to mention.
Excerpt: Souvenez-vous, cela se passait en 2008 et vous faisiez la connaissance d'une boule assez originale. de Blob vous invitait à le suivre dans une aventure alors inédite, vous demandant de distribuer de la couleur et de venir à bout du noir et blanc. A la tête d'une armée aspirant couleur et donc joie de vivre, le Camarade Noir invectivait ses troupes de l'ENKR par des ordres de conquête chromatique.
Conclusion: simplistic but addictive gameplay mechanic along with a colorful (pardon the pun) art style that can be appreciated by gamers of all ages led to a strong cult following…strong enough to warrant a multiplatform sequel, at that. Taking place a couple of years before the last game, de Blob 2 follows the titular tub of goo after his successful takedown of the color-stealing tyrant, Comrade Black.
Summary: That remained true right through the campaign. The core gameplay in " de Blob 2 " is plain and simple good fun. Although the upgrade system and side missions aren’t particularly engrossing, the music and animation, combined with the simple pleasure of colouring stuff in, creates a very beguiling platformer.
Excerpt: During the last few years, there has been a lot of talk about the influence of indie development. Here is a project that started life at the University of Utrecht (with the city adopting Blob as their mascot), gained critical acclaim without great sales on the Wii and is now back for a second bite of the cherry – playing to a much larger audience. The plot is all about colour, with hero Blob and his pink cat sidekick Pinky trying to restore colour to the land.
Excerpt: In 2008, Australian developer Blue Tongue released de Blob and its titular character showed us you don't have to have muscles to be a strong video game hero. (Hell, you don't even have to have legs.) It also showed us the simple joy that comes from bringing color to an otherwise drab world and hypnotized us with its unabashedly rainbow-bright approach to action platforming.