Reviews and Problems with DarkStar One: Broken Alliance
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DarkStar One: Broken Alliance
30 June 2013
Conclusion: There is no station management or player controlled solar systems. Exploitation is not worth discussing because of how little it brings to the game. Extermination has less to offer than exploitation. The graphics are crisp and clean but to me they feel unnatural.
Conclusion: So it's easy to end up yearning for more. None of the single pieces of Darkstar are particularly shoddy (voicework aside), but mixed together they form an experience that's largely devoid of anything memorable, but also one that remains hypnotically sedate until eventual boredom sets in.
Conclusion: Overall, DarkStar One: Broken Alliance feels rushed out the door and lacks polish as well as any multiplayer modes to help redeem its boring and repetitive campaign. This title is a horrible example of a space simulator… I wish they could have taken a note from Wing Commander.
Excerpt: Dark Star One: Broken Alliance Developer: Gaming Minds Publisher: Kalypso Media Genre: Space Sim Released: 07/13/10 Space Sims are a rare breed these days. The glory days of X-Wing , Tie Fighter and Freespace have given way to the bleak prospect of looking at Star Trek: Shattered Universe and...
Conclusion: DarkStar One: Broken Alliance is not going to be a triple-A title. Visuals, while often stunning, tend to feature reused elements too often. Also, the voice acting has not been given an upgrade, so you'll be in for some B-movie-style line delivery.
Summary: DarkStar One: Broken Alliance fast-paced action within a vast and authentic universe that sees players exploring the vast reaches of space, encountering, battling and trading with six mysterious alien races in a quest to unravel the mysterious death of the protagonist’s father.
Excerpt: It's been out on the PC for years, but DarkStar One: Broken Alliance's expansive brand of space madness is a rare commodity on consoles. At times unforgiving and unrepentantly rough around the edges, this space combat sim demands patient and careful play. Is that asking too much in this day and age?