Conclusion: Darksiders isn't perfect. Like some of its inspirations, Darksiders isn't so strong with the platforming. I had many moments of frustration because I felt very confident that War shouldn't have missed a jump, jumped too late, or should have grabbed a ledge. In fact, there were times where I swear War didn't jump at all, and just ran straight into a pit of death.
Excerpt: A few weeks ago, I had the distinct pleasure of finishing and reviewing the best role playing game I'd played in years – PS3's Demon's Souls. As the credits rolled, I thought it would be months, maybe even years, before I played another game of the same caliber. Imagine my surprise when, in just a matter of weeks, another game came down the pike that raised the bar for action/adventure titles in the same way Demon's Souls obliterated conventions for the (arguably)...
Conclusion: Graphics 9/10 Very Good Gameplay/Story 10/10 Fantstic story, excellnt Combat system and puzzles Longevity 10/10 Stays fresh by introducing different aspects as you progress Achievements 8/10 Mostly story related with a few that require grinding after completion along with a couple of collectible based Overall 9/10 Comfortably one of the best storylines I've come across and a game full of variation
Summary: The game is a blast from start to end. Vigil games and THQ really knocked it out of the park in my opinion. The game kept my attention from start to finish, and has me eagerly awaiting the next title in the Darksiders saga. If January is any indication to what we can expect this year, we have a lot to look forward to.
Conclusion: Struggling to be as open-minded as possible and upholding at least a shred of journalistic integrity (which, I realize, I've never had), I'd like to criticize this game for doing precious little to advance gaming as we know it. Perhaps the developers even prolonged the main campaign more than they should've. Half of the effort that went into additional levels and puzzles, could've gone into making at least something we haven't seen before.
Pros: Darksiders hinges upon every game you've ever played in your life, but it does so with dignity and style, with splendid character animation, great artwork, top-notch music, sounds and voiceovers, topping it all off with challenging gameplay... In spite of countless clich�s, it still tells a good story;
Cons: Players won't feel the need to make use of all the weapons and abilities at War's disposal, It sponges off of just about every gameplay concept ever designed, frequent backtracking makes the experience longer than necessary.
Conclusion: Despite the same-day release as Sega’s pivotal action adventure title, Vigil Games’ debut is a fine introduction to their future repertoire. The bar for 2010 has been raised a little early, but hey, so did the Apocalypse - and look what that got us.
Conclusion: Darksiders thoroughly impressed me and I wasn't expecting anything less. With any luck, this will be the start of a long and successful franchise. First must have game of 2010, and Vigil Games has got my attention for any future projects they're behind.