Summary: Activision is on a roll lately with their superhero games. First Spider-Man 2 and now X-Men Legends. It is nice to see these great franchises get the love and attention they deserve and not just end up as yet more cookie-cutter bargain bin bound crap with a big license attached to it.
Excerpt: To say that the combat in Darksiders is much like that of God of War and its dungeon design is a near-facsimile of modern Legend of Zelda games would be a fairly accurate description, but there is much more to this game than only simple analogies.
Excerpt: Whether you’re talking about Judgment Day, Qiyamah or Ragnarok, each religion, monotheistic or not, has a tale about the end of time or Armageddon. If we can believe the real doom thinkers 2012 will see the end of our world as the Mayan calendar only counts until December 21st 2012.
Excerpt: I first heard of Darksiders at E3 2007, the show where we spent most of our time getting shuttled between hotels. It was described then as a "dark Zelda ," and looked remarkably generic. I remember almost nothing about the presentation.
Excerpt: Last December, I got the chance to play Darksiders just before its retail release at a hotel in Los Angeles, and afterward, to talk at length with the guys who made it. It's an unusual approach to game promotion; usually, you either get a very carefully controlled sample of the gameplay along with...
Summary: There's absolutely no reason for you to not check out Vigil Games' Darksiders. Joe Mad's artistry mixed in with game elements from many of your favorite franchises equals yet another good entry into the action adventure genre worthy of your attention.
Pros: Successful blend of various game elements, unique world and character design, fluid combat
Cons: Not very challenging, boss battles that don't live up to the suspense