Excerpt: "Darksiders tarjoaa hyvän annoksen viihdettä yli 18-vuotta täyttäneille, sillä veri lentää ja maailma on muutenkin sen verran karunoloinen, ettei nuoremmat välttämättä tunne oloaan mukavaksi. Ensimmäisen tehtävän hektisyyden jälkeen muuttuu peli joksikin aikaa tylsemmäksi, joskin loppua kohden pelin tarina avautuu paremmin. Grafiikka kuin äänetkin ovat moitteettomia ja pelin luolastoissa riittää toimintaa, niin aivoille kuin raa'alle voimallekin.
Pros: + Kontrollit toimivat, + Peli tarjoaa muutakin kuin pelkkää loputonta hakkaamista, + Audiovisuaalinen ulkoasu on kunnossa
Cons: - Jotkin luolastojen pulmat aiheuttavat päänvaivaa
Excerpt: To say that the combat in Darksiders is much like that of God of War and its dungeon design is a near-facsimile of modern Legend of Zelda games would be a fairly accurate description, but there is much more to this game than only simple analogies. Although very little is truly original about Darksiders, the final product carves out its own unique identity by successfully combining, and in many cases refining, the elements of all the works from which it borrows, and the...
Excerpt: If you are the type to believe that most games are just shameless copies of other, better games, then it'd be easy to call Darksiders , after a few minutes playing, a copy of God of War . In those minutes, it's easy to see: tough, gruff, stern protagonist kills forces that gods send at him with an arsenal of medieval weapons, melee combos, fantasy spells, and ranged attacks, with most of the focus on high-flying melee combos.
Summary: Parents need to know that Darksiders is a decidedly violent, bloody game, and is not intended for kids. Play involves the killing of demons, angels, and humans via extraordinarily violent means that see players employ variety of bladed weapons to carve enemies into bloody bits. There is also some obvious sexuality, thanks to at least one demon boss who appears to bare her gigantic, deformed bosom.
Excerpt: Darksiders review Game Over Online - http://www.game-over.com I first heard of Darksiders at E3 2007, the show where we spent most of our time getting shuttled between hotels. It was described then as a "dark Zelda ," and looked remarkably generic. I remember almost nothing about the presentation. The game simply faded into the background next to other THQ titles, particularly Supreme Commander .
Excerpt: Last December, I got the chance to play Darksiders just before its retail release at a hotel in Los Angeles, and afterward, to talk at length with the guys who made it. It's an unusual approach to game promotion; usually, you either get a very carefully controlled sample of the gameplay along with access to the developers, or somebody mails you a disc. It's rare that you get both at once.
Summary: There's absolutely no reason for you to not check out Vigil Games' Darksiders. Joe Mad's artistry mixed in with game elements from many of your favorite franchises equals yet another good entry into the action adventure genre worthy of your attention.
Pros: Successful blend of various game elements, unique world and character design, fluid combat
Cons: Not very challenging, boss battles that don't live up to the suspense
Conclusion: This game is a pleasant surprise and will keep you hooked while it lasts. Sure the story may be pure hokum, but the gameplay is rock solid. This is Zelda for a more mature audience and is yet another great January release – who'da thunk it?
Conclusion: For everyone else, however, “Darksiders” sheds no new light on the single-player, action-adventure genre, or on the end-of-world theme. If anything, this game resembles a greatest-hits compilation — like those “best of the ’70s soft-rock” CDs advertised all over late-night television.Personal music taste notwithstanding, those aren’t too bad, either.