Excerpt: When a person thinks of a typical role-playing game, a few images may pop into their noggins. There's the epic battles with monsters that look like they could shred you to pieces in a matter of seconds, the heart pumping orchestrated pieces, the evil villain and that sexy damsel in distress that you have to save in order to get some of that sweet "happily ever after". Darksiders II is no exception to the typical role-playing style that most people think of...
Conclusion: At the end of the day, much like its predecessor, Darksiders 2 mixes in elements of other genres, but falls short of the goal of making a great game in and of itself. Combat is a great selling point for the game, as are the massive environments. The disposal of massive bosses is very satisfying, so for those that do love a third-person action adventure with a great combat system, rent the game first.
Excerpt: The original Darksiders flirted with RPG facets, but was far from being a fully fledged RPG. Conversely, its sequel Darksiders II fully embraces the genre, which in turn transforms it into a very different game from its predecessor. The first game was like the result of a strange entwining between The Legend of Zelda and God of War, and comparisons with those games still stand for the sequel.
Summary: I had high hopes for " Darksiders II " and from the very beginning I knew I was not going to be let down as the game offers a great amount of variety and enjoyment from its lengthy quest. Admittedly there are a few minor gripes such as camera angles when in battle and some may still want a multiplayer mode but these can most certainly be overlooked thanks to the rest of the game’s overall quality.
Excerpt: Darksiders II kept to its roots by borrowing the best aspects of some of the industry's most beloved games and adapting them to the Darksiders mythos: making slight improvements and adjusting them to produce a quality experience. While the main campaign saw use of the Voidwalker (see: portal gun) ability, Argul's Tomb focuses almost entirely on its use.
Excerpt: He is known by many names and feared in many realms. His exploits are legendary and his actions have affected nothing less than the very fabric of time. His influence is far-reaching and inescapable. Now, however, he’s on a new quest. While he claims he has no soul of his own – incapable of feeling or emotion – he is hell-bent on redeeming his brother, War, a fellow Horsemen of the Apocalypse who has been wrongfully accused of bringing ultimate destruction to Earth and...
Excerpt: If imitation is the sincerest form of flattery then Vigil Games’ Darksiders series hands out an awful lot of compliments to its peers. It apes its structure from The Legend of Zelda ’s mixture of overworld and dungeons, its combat from the sanguineous combo fuelled God of War and its platforming from the fluid ledge jumping and graceful wall running of Prince of Persia .
Conclusion: Darksiders II may not be the world-destroying beast we hoped it would be, but that doesn’t mean it’s not enjoyable. Whether you are jumping around on ledges, exploring the overworld, puzzling through dungeons or waving your massive axe around, there’s a fun, rewarding adventure to be had. Only poor pacing and a lack of new ideas lets it down.