Summary: Darksiders II takes the Zelda-style action adventure formula from the first game, polishes up the rough edges, adds some extra clever puzzles, and throws in loads of loot to create a game with obvious sources of inspiration but with enough new twists to stand on its own.
Excerpt: When a person thinks of a typical role-playing game, a few images may pop into their noggins. There's the epic battles with monsters that look like they could shred you to pieces in a matter of seconds, the heart pumping orchestrated pieces, the evil villain and that sexy damsel in distress that you...
Conclusion: At the end of the day, much like its predecessor, Darksiders 2 mixes in elements of other genres, but falls short of the goal of making a great game in and of itself. Combat is a great selling point for the game, as are the massive environments.
Excerpt: The original Darksiders flirted with RPG facets, but was far from being a fully fledged RPG. Conversely, its sequel Darksiders II fully embraces the genre, which in turn transforms it into a very different game from its predecessor.
Summary: I really try to keep the cost of a new videogame out of my evaluation process when it comes time to score the game. It’s hard to pin down any specific value on them since their success or failure is largely determined by the vagaries of the gaming public.
Excerpt: Darksiders II kept to its roots by borrowing the best aspects of some of the industry's most beloved games and adapting them to the Darksiders mythos: making slight improvements and adjusting them to produce a quality experience.
Excerpt: He is known by many names and feared in many realms. His exploits are legendary and his actions have affected nothing less than the very fabric of time. His influence is far-reaching and inescapable. Now, however, he’s on a new quest.