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9.0 out of 10

Darksiders II

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Reviews and Problems with Darksiders II

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Overall 7

Expert Review

Realm of Gaming
16 July 2013
  • Excerpt: When a person thinks of a typical role-playing game, a few images may pop into their noggins. There's the epic battles with monsters that look like they could shred you to pieces in a matter of seconds, the heart pumping orchestrated pieces, the evil villain and that sexy damsel in distress that you have to save in order to get some of that sweet "happily ever after". Darksiders II is no exception to the typical role-playing style that most people think of...
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Paint by Numbers

12 December 2012
  • Conclusion: This game literally put me to sleep in the early hours.
  • Pros: Nailing the perfect sequence of scythe combos and dodges during a fight.
  • Cons: Having my reaper form cancelled out by a boss cut-scene.
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Overall 6

Review: Darksiders 2

New Gamer Nation
26 October 2012
  • Conclusion: At the end of the day, much like its predecessor, Darksiders 2 mixes in elements of other genres, but falls short of the goal of making a great game in and of itself. Combat is a great selling point for the game, as are the massive environments. The disposal of massive bosses is very satisfying, so for those that do love a third-person action adventure with a great combat system, rent the game first.
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Overall 9

Darksiders II Xbox 360 Review

Console Obsession
28 September 2012
  • Excerpt: The original Darksiders flirted with RPG facets, but was far from being a fully fledged RPG. Conversely, its sequel Darksiders II fully embraces the genre, which in turn transforms it into a very different game from its predecessor. The first game was like the result of a strange entwining between The Legend of Zelda and God of War, and comparisons with those games still stand for the sequel.
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Overall 7

Darksiders II: Argul’s Tomb Review

26 September 2012
  • Excerpt: The first pack of DLC for Darksiders II is here. Do you need even more loot and dungeons to crawl?
  • Pros: + Final boss is cool, + More loot
  • Cons: Fighting the same enemies, Doesn't feel very unique, Most of the loot was forgettable
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Overall 9

Darksiders II Review

26 September 2012
  • Summary: I had high hopes for " Darksiders II " and from the very beginning I knew I was not going to be let down as the game offers a great amount of variety and enjoyment from its lengthy quest. Admittedly there are a few minor gripes such as camera angles when in battle and some may still want a multiplayer mode but these can most certainly be overlooked thanks to the rest of the game’s overall quality.
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Overall 7
Gameplay 8
Looks 8

Darksiders II: Argul's Tomb DLC (X360) - Review

25 September 2012
  • Excerpt: Darksiders II kept to its roots by borrowing the best aspects of some of the industry's most beloved games and adapting them to the Darksiders mythos: making slight improvements and adjusting them to produce a quality experience. While the main campaign saw use of the Voidwalker (see: portal gun) ability, Argul's Tomb focuses almost entirely on its use.
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Overall 10

Darksiders II (Xbox360)

24 September 2012
  • Excerpt: He is known by many names and feared in many realms. His exploits are legendary and his actions have affected nothing less than the very fabric of time. His influence is far-reaching and inescapable. Now, however, he’s on a new quest. While he claims he has no soul of his own – incapable of feeling or emotion – he is hell-bent on redeeming his brother, War, a fellow Horsemen of the Apocalypse who has been wrongfully accused of bringing ultimate destruction to Earth and...
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Overall 8
Playability 8

Darksiders 2

Xbox 360 achievements
7 September 2012
  • Conclusion: Darksiders II may not be the world-destroying beast we hoped it would be, but that doesn’t mean it’s not enjoyable. Whether you are jumping around on ledges, exploring the overworld, puzzling through dungeons or waving your massive axe around, there’s a fun, rewarding adventure to be had. Only poor pacing and a lack of new ideas lets it down.
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In Darksiders II, Death overstays his welcome, but he can still wield a scythe with style (review)

31 August 2012
  • Excerpt: If only the beings along the way weren’t so demanding about fetching them this or that dead lord or this or that piece of an ancient artifact. I am Death, goddamnit. I do not do fetch quests . Except that I do. Set during a similar timeline as the first Darksiders game, the sequel plays to the cheap seats with melodramatic, operatic motives and plots, telling a tale of Corruption, doomed souls, and a pantheon of major and minor godlike beings culled from a variety of...
  • Pros: Lots of loot Darskiders II has a dozens of chests to rip into. Death doesn’t just open them, either. He uses his magical door-opening disembodied arms to tear each and every chest asunder, loot exploding out in all directions. Most of this include gilt, or gold, which Death can use to upgrade weaponry, purchase combo moves and potions, and so on. The user interface does a great job of letting players know if found loot is better or worse than currently equipped items....
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