Conclusion: The "Glave", which is your primary weapon through the game, recieves many upgrades such as controling it's flight path, stealing weapons (which makes no sense because enemy weapons have an anti-infection device on them), and also conductivity.
Summary: Parents need to know that if this video game were a movie, would be rated "R." The core game-play component is killing mutated beasts, some of whom look half-human, half-machine, while others are wearing full-body protective gear. Slicing and dismembering enemies causes blood to splash out of their bodies before they slump to the ground. For dramatic effect, some kills are in slow-motion, and from the blade's perspective, so they can be quite grisly.
Conclusion: Overall, Dark Sector is a passable first try. For a new action title, it has the potential to pick up a franchise. There are many subtleties to the game which make it an immersive experience; be it the exclusion of any HUD in a 3rd person perspective and a great graphical prowess, or markers on your character’s arm telling you when your powers are available for use.
Excerpt: Dark Sector has been a long time in the making. Originally unveiled in 2004 with an in-game cinematic, it immediately set tongues wagging. Here was a game that seemed to epitomise what the (then) next-generation of consoles would offer – stunning visuals, lifelike human characters and an unprecedented level of detail. What it lacked was a clear sense of identity.
Excerpt: It's been a long time coming, but Dark Sector is finally out. This is the first officially unveiled next-gen console game. You may remember four years ago, in 2004, when the game was showed off. It featured a space suit (which oddly looks a lot like a Marine from StarCraft) and the main character, Hayden. That was the last we would hear of Dark Sector for quite some time. Although the game was never officially canceled, it obviously underwent a major overhaul.