Summary: I am writing a post because I have been reeding the rest of them. I've finished this game, and only because it has the best fighting mechanics of any game I've ever played. Besides that, it is the most un-intuitive game I've ever played. If From Software had put any effort into explaining anything, it would have been funner. I started with the deprived guy, because at first he looked like he had better stats, well......
Can see why people are die hard fans but fell a little short for me...
Geoblime "Geoblime", Amazon
27 August 2013
Summary: Won't make this long winded. I'll just talk about the short falls for me. It's everything the positive reviews state. Hard, engrossing, fresh, enjoyable, frustrating, etc. Nice change from the RPGs we've been fed for years (20+ years for me as a hard core gamer of all types). Now the down falls. If they were going for an ultra realistic (as much as fantasy can be) game, they nailed it to a fault. You're thrown into a game with absolutely no direction.
Summary: This game is by far probably the harderst game I have ever played. The storyline is pretty cool, the graphics nice and the sound is decent. The only problem is that you die over and over again. Now dont get me wrong the game is fun, up until youve had enough. If you die you respawn at a campfire, but have to fight you way through all the enemies you had already beaten again which makes it frustrating.
Summary: When i got bored of easy games like Skyrim and got bored of playing FPS i was looking for a challenge.So i had my eye on this game for about a month and saved enough money for it. When i first got into the game and created my Wanderer i killed the first boss easy but then i got taken to that Land of the Gods. Once i got their difficulty went up darasticly it didnt even get me prepared for that kind of difficulty.
Summary: I own an Xbox so I never got the chance to play Demon Souls so when Dark Souls (DS) came out I wasn't familiar with either. I don't game much anymore so my naivety didn't surprise me. Anyways, I read a few reviews discussing Dark Souls' brutal difficulty and I figured why not challenge myself. Pros: 1) Atmosphere. I love how the world of Dark Souls makes me feel. The world is bleak and depressing (usually) but also one of absolute wonder.
Summary: After reading a few reviews on this game I decided it was worth it to pick up at my local redbox. I already knew it would be a challenge but that's what I looked forward to after so many mindless shooters out right now (and while waiting for Skyrim of course). Starting the game it feels a little like an advanced Oblivion, until you come upon the bosses. The game has no real "pause" menu so when your in it, your in it.
Summary: This is a fairly good game, but just gets overrated. A shame, as I really wanted to like this game. Graphics are quite nice, although nothing outstanding, and your typical medieval/fantasy type setting provides some nice scenery. Most of the map is very detailed and has many hidden areas that should keep you busy for a long time. The fight system is the real meat of the game, and while good, it takes time to understand.
Summary: The game is very much old school. If you like that sort of thing (which I do sometimes) then it is a very good, atmospheric game. However if you like games that reward experience with increased power and ability this is possibly not for you. The game is 'on rails' in that you will meet the exact (and I mean exact) same opponents every time you die and re-go through the levels. I imagined from the reviews that this would be expansive, creative and immersive gaming.
Summary: I've left my original review but now feel I have to down grade the game. I played demon souls and completed it. But darks souls is for me proving to hard. Unlike demon souls it does not allow you to take a fast or slow approach to bosses. Leaving in many cases no where to hide and chip away at the boss. This is either dodge or die in many cases. Not good if your not fast on the buttons. Plus rewards are harder to get to upgrade weapons.