Conclusion: This is a pretty good game that will have you cursing it and praising it through out your time with it. The only big issue I have with the game though is the difficulty and this game should only be approached by those with patience and the will to fight through the fantastic world of Lordran.
Conclusion: It's insanely difficult, incredibly unfair and frustrating at times, but we still love it. It takes you on a journey of death, valor and persistence, but it rewards you handsomely in the process. Everything this game might have as a negative point is outshined by its brilliant and utterly addictive gameplay mechanics. You'll spend days, probably weeks, playing this RPG.
Pros: Challenges and surprises around every corner, creepy and captivating locations to explore through, a lot of hidden secrets to discover, rewarding to say the least, this is a game you'll play and never forget;
Cons: Technical issues kill the thrill of the ride and make the game look really bad at times.
Excerpt: for its modernization of old-school video game challenge. I agree that the rest of the game industry could learn something from this medieval action-RPG and make their games a little more difficult in what
Excerpt: I know I'm supposed to love Dark Souls for its modernization of old-school video game challenge. I agree that the rest of the game industry could learn something from this medieval action-RPG and make their games a little more difficult in what Dark Souls fans will insist is a "fair" way, but I don't think that adding cheap shots around every corner and constantly having to retry the same same areas over and over (and over and over) until you perfectly execute every...
Excerpt: [There's been a lot of confusion as to whether or not reviewers have actually beaten the game - so here goes: I completed Dark Souls at Soul Level 77, after 37 hours and 10 minutes of play - for reference, I beat Demon's Souls at Level 76, at 22 hours and 30 minutes of play. Dark Souls is a considerably longer, and harder game.
Excerpt: You should know something ahead of time: Dark Souls is an emotional terrorist, and it does not want to be your friend. At level 60, entry-level enemies from 30 hours earlier stabbed us to death. While we were deep into a trap-laden, treasure-filled fortress, a loot chest sprouted feet and ate us whole.
Pros: + Challenging and satisfying in unfamiliar ways., + Smart combat; loads to see and do.
Cons: ? How many awesome optional areas did we skip accidentally?
Summary: This is a hard game to like and an even harder game to play. Like they say, it is a game of pain and hardship. That is probably a gross understatement on their part. Yet, I find myself strangely attracted to it. Like that girlfriend you know is going to damage you, but you can’t stay away, a moth to a flame if you will.
Conclusion: Dark Souls perhaps takes the whole 'dying' thing a bit too far. It was interesting and an added challenge in Demon Souls , the same can't really be said here. Dark Souls simply wants to punish you for failure, and you will feel it. Every time you have to go back to the last check-point, every time you realise you've taken too much damage to get through a section and so have to trundle back to the checkpoint , re-spawn the enemies, and try again, you will feel silly, you...
Excerpt: One of the more intriguing games to arrive on my home office doorstep this fall is unquestionably Namco Bandai's "Dark Souls" for the Xbox 360. Punishing, unforgiving, torturous, and ridiculously hard are some common themes used to market the game. Yet many in the gaming world, including myself, are gluttons for punishment and often crave for an experience that is not only punishingly hard but equally rewarding. In a nut shell, that is what you get with Dark Souls.