Conclusion: This is a pretty good game that will have you cursing it and praising it through out your time with it. The only big issue I have with the game though is the difficulty and this game should only be approached by those with patience and the will to fight through the fantastic world of Lordran.
Conclusion: It's insanely difficult, incredibly unfair and frustrating at times, but we still love it. It takes you on a journey of death, valor and persistence, but it rewards you handsomely in the process.
Pros: Challenges and surprises around every corner, creepy and captivating locations to explore through, a lot of hidden secrets to discover, rewarding to say the least, this is a game you'll play and never forget;
Cons: Technical issues kill the thrill of the ride and make the game look really bad at times.
Excerpt: for its modernization of old-school video game challenge. I agree that the rest of the game industry could learn something from this medieval action-RPG and make their games a little more difficult in what
Excerpt: I know I'm supposed to love Dark Souls for its modernization of old-school video game challenge. I agree that the rest of the game industry could learn something from this medieval action-RPG and make their games a little more difficult in what Dark Souls fans will insist is a "fair" way, but I...
Excerpt: [There's been a lot of confusion as to whether or not reviewers have actually beaten the game - so here goes: I completed Dark Souls at Soul Level 77, after 37 hours and 10 minutes of play - for reference, I beat Demon's Souls at Level 76, at 22 hours and 30 minutes of play.
Excerpt: You should know something ahead of time: Dark Souls is an emotional terrorist, and it does not want to be your friend. At level 60, entry-level enemies from 30 hours earlier stabbed us to death.
Pros: + Challenging and satisfying in unfamiliar ways., + Smart combat; loads to see and do.
Cons: ? How many awesome optional areas did we skip accidentally?
Summary: This is a hard game to like and an even harder game to play. Like they say, it is a game of pain and hardship. That is probably a gross understatement on their part. Yet, I find myself strangely attracted to it.
Conclusion: Dark Souls perhaps takes the whole 'dying' thing a bit too far. It was interesting and an added challenge in Demon Souls , the same can't really be said here. Dark Souls simply wants to punish you for failure, and you will feel it.
Excerpt: One of the more intriguing games to arrive on my home office doorstep this fall is unquestionably Namco Bandai's "Dark Souls" for the Xbox 360. Punishing, unforgiving, torturous, and ridiculously hard are some common themes used to market the game.