Summary: From Software's Souls games have been near the top of my games-I-should-play list for quite a while. I can't recall ever talking with someone who's spent time with Demon's Souls , Dark Souls , or Dark Souls II without hearing them gush over the series, and though the games have a reputation for brutal, unforgiving difficulty, I jumped at the chance to finally experience what makes this series so special.
Pros: Frightening, imaginative monsters, Skill-based combat that rewards patience
Cons: A leveling-up system that's equal parts unsatisfying and confusing, Obscure (or non-existent) explanations for key gameplay elements, Molasses-like skill progression, Indecipherable story
Conclusion: Dark Souls is unforgivably brutal and will punish the slightest error with instant death, but when the player drops that boss that has plagued them for hours on end and stands triumphant finally, the feeling is unparalleled within the gaming world. But do not let that feeling engulf you, because the next encounter will prove to be even harder but the payoff is that much greater.
Excerpt: For those unaware, Wizardry was a long-running series, with 20 years between the first in 1981 and Wizardry 8 in 2001. Knowing of it but not how long it ran, the closest thing to it we remember was Dungeon Master on the Atari ST. Both see you stepping through a grid-based dungeon one square at a time and turning in 90-degree increments.
Excerpt: Ju större utmaning, desto större tillfredsställelse när man lyckas uppnå sitt mål. Sedan har vi de fall där utmaningen är så stor att man misslyckas. Välkommen till Dark Souls. Den andliga föregångaren, Demon's Souls till Playstation 3, hyllades för att den var så otroligt svårt och alldeles lysande.