Excerpt: I never thought I’d say this about a video game but if you’re not careful, Dark Souls will take from you your will to live. It’s unforgiving, frustrating, and won’t hesitate to punish you severely for making even the smallest mistake.
Conclusion: Dark Souls is unforgivably brutal and will punish the slightest error with instant death, but when the player drops that boss that has plagued them for hours on end and stands triumphant finally, the feeling is unparalleled within the gaming world.
Summary: From Software could have taken the lazy route and delivered more of the same, but instead they have really listened, and have strived to give us something that steps away from the established Dark souls 2 template.
Review: Dark Souls: Artorias of the Abyss (Microsoft Xbox 360)
30 October 2012
Excerpt: One year later, almost to the day, console owners are receiving DLC for Dark Souls . Dubbed Artorias of the Abyss , this content was included in the PC release of Dark Souls , dubbed the Prepare to Die edition, and by all indications, this content lives up to that name.
Excerpt: Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever.
Pros: Enormous level of content, Unparalleled sense of accomplishment, Bizarre character and level design
Excerpt: Enemies in Dark Souls are bastards. You know you need to be careful with every step and each encounter with an opponent is a fight to the death, with starting over or the glory of a hard fought victory and accompanying rewards as stake.
Excerpt: You are going to die. I'm sure other Dark Souls reviews have begun like that – hell, the game box tells you to prepare to die – but it simply cannot be stated enough. This game does everything within its power to kill you, and kill you as often and as quickly as possible.