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Reviews and Problems with DARK SOULS II

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Dark Souls II: Crown of the Ivory King

Game Revolution
8 October 2014
  • Excerpt: Avoid the icy grip of death. A lot of early Dark Souls II discussions centered on comparisons to the previous two entries in the series (including Demon's Souls ), but FromSoftware managed to regain some control of the post-release narrative with its DLC trilogy. While there are still people out there who lament the feeling that Dark Souls II doesn't quite live up to its predecessors, the recent downloadable content allows players to appreciate Dark Souls II as an...
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Overall 9

Dark Souls II DLC Crown Of The Sunken King Review

7 August 2014
  • Summary: " Crown of the Sunken King " made me excited for the rest of the DLC trilogy set to launch over the next couple of months. It's well thought out design and interesting enemies more than make up for a couple of rough spots that tested my patience, and I came away wholly satisfied about buying my way in to an all new wing of Drangleic's ever expanding world.
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Dark Souls II: Crown of the Sunken King

Game Revolution
25 July 2014
  • Excerpt: Visions of death, therefore try crying. Practice makes perfect, even in Dark Souls II . The Souls series reinforces the idea of improvement and player growth. I died plenty of times in my first playthrough of Dark Souls II , but now I can breeze through parts that previously tormented me. I guess From Software caught wind of that, because I'm being tormented yet again in the "Crown of the Sunken King" DLC.
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Overall 8

Dark Souls II

Auracore MediaWorks
2 May 2014
  • Summary: Once more into the dark my friends!
  • Pros: A few great boss fights; engaging level design; wide variety of enemies; really interesting lore to be found.
  • Cons: Non-linear progression seems to hurt enemy balancing; a number of incredibly bland boss fights; multiplayer changes mostly hurt the game.
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Dark Souls II Review

1 May 2014
  • Conclusion: Given Dark Souls II dropped both the original's light/dark dichotomy and its interconnected world structure, it allowed itself to be far more varied in locations, and now ranges from Gothic castles sinking into the lava, to underground pirates' dens, to thick, overgrown forts. In other words, the game makes full use of classic fantasy iconography while also presenting its own twists.
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Overall 9

Dark Souls 2 review

24 April 2014
  • Conclusion: A fantastic sequel that lives up to its namesake, Dark Souls 2 is an action RPG that's challenging and rewarding in equal measure.
  • Pros: Overcoming difficulty provides a fantastic sense of achievement, Fascinating world that feels like a character all its own, New gameplay elements make the Dark Souls experience more convenient, but not easier
  • Cons: Some bosses lack scale and eccentric design
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Spiritual Salvation

22 April 2014
  • Conclusion: Why is it even possible to miss the tutorial area?
  • Pros: Conquering the Gargoyles on my own after countless defeats.
  • Cons: Accidentally killing an NPC after 50 hours of trying to not kill NPCs.
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Overall 10

Dark Souls II Review – Xbox 360

Game Chronicles
21 April 2014
  • Excerpt: There are few games that challenge a gamer’s sanity, patience and skills more than the critically acclaimed Souls series by developer From Software. I learned this firsthand with the release of the original Dark Souls a few years ago, so when I heard they were making a sequel to an already legendarily hard game I was both intrigued and instantly filled with a certain level of anxiety at the thought of its release.
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Overall 9
Gameplay 1
Graphics 1
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Versatility 1
Funfactor 1

Dark Souls II (Xbox 360) Review

8 April 2014
  • Excerpt: will kill you over and over again, but each death is a learning experience taking you one step closer to your goal.
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Victory through death

5 April 2014
  • Conclusion: 50 hours played online, and not a single invader trying to kill me?
  • Pros: The tiny details, like how my character slouches when tired and out of breath after a harrowing fight
  • Cons: Trying for the umpteenth time to lead an NPC to a boss fight, only to watch her charge off and kill a monster halfway across the zone.
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