Excerpt: It’s admirable when games go out of their way to break the mould. So many of them are shoveled out each week, grasping for dollars in an all-out advertising war. How many WWII shooters have their been in the past decade? More than the number of countries involved in that conflict, I’m sure. Dark Messiah was originally released on the PC in 2006, and was a decidedly unusual first-person shooter.
Excerpt: Dark Messiah: Might and Magic Elements is a spin-off of the musty, dusty computer role-playing series that began in 1986. While the modern version still features a fantasy setting viewed from a first-person perspective, Dark Messiah is closer to a shooter in design. Arrows and spells replace bullets, while the butte end of a gun gives way to swords, staves, and daggers.
Excerpt: A port of the PC game, "Dark Messiah: Might and Magic - Elements" is an average first-person action/RPG (although it's mainly an action game), focusing on Sareth, the apprentice of Phenrig, who is sent out to retrieve the Skull of Shadows. As the game opens, the player has to choose between different classes: Warrior, Archer, Mage, and Assassin. Each class has different skills and, over time - after completing missions and other tasks - the player can open up new skills.
Excerpt: Did you know the Might and Magic franchise is over 20 years old? My introduction to the series came back in the late 80s, when a friend of mine bought me Might and Magic II for the PC. I played that game to death, though I don’t believe I ever finished it. The role-playing series would carry on for seven more installments, nine in total, not to mention several spin-offs, before 3DO closed its doors.
Conclusion: All of which paints a pretty dismal picture. When the combat mechanism comes together and everything works as it should, Dark Messiah shows some real promise, which is perhaps the most annoying thing here. Unfortunately such occurrences are few and definitely far between, and the rest of the game seems so under-developed that it makes it almost impossible to recommend.
Conclusion: The multiplayer seems to work well enough and we hope for some tasty downloadable content to coax us back in later in 2008. However, it�s a tough market out there right now for average fantasy fayre and as a single player game, Dark Messiah of Might and Magic: Elements just doesn�t quite have the spark to stand out.
Excerpt: Fin 2006, le studio français Arkane, qui nous avait déjà gratifié de l'excellent Arx Fatalis, réussissait de fort belle manière son incursion dans le genre FPS. Dark Messiah of Might and Magic ravissait les joueurs PC en proposant des affrontements dynamiques tirant parti de l'environnement, agrémentés d'une touche de jeu de rôle. Alors que déboule enfin sa conversion Xbox 360, sous-titrée Elements, on ne peut s'empêcher de penser que le pari est osé.