Excerpt: There has been quite a lot going on in the Hell department over the last month or so and the game sandwiched in the middle is EA’s Dante’s Inferno, developed by Visceral Games. Based loosely on the 14th century script from Dante’s The Divine Comedy, Dante’s Inferno is a hack and slash adventure leading you through the 9 circles of hell and seriously resembles a certain other franchise that is exclusive to Sony. The story itself is best described this way.
Conclusion: So while it’s hard to fault the efficiency of Visceral’s final product – all carping aside, the controversial license has at least been handled with a certain care given that this is a videogame and not an academic study – Dante’s Inferno is too familiar, too regressive and too content to do the necessary minimum to recommend wholeheartedly.
Conclusion: I do believe the game is worth that price. (PRICE VALUE: 6.5/10) (Overall: 7.5/10) Well that's it for Dante's Inferno . If you liked this review be sure to check out my other ones: Resident Evil 5, Grand Theft Auto 4, Bioshock 2 (plus DLC), Mega Man 10, Bionic Commando, Wanted: Weapons of Fate, Terminator: Salvation, Shellshock 2: Blood Trails, Mercenaries 2: World in Flames, Call of Duty 3, and The Walking Dead .
Conclusion: Dante's Inferno laisse une trace dans les esprits grâce à son ambiance très sombre et son univers jusqu'ici peu exploré. Mais pour ce qui de son gameplay, le jeu n'affiche aucune originalité et a la mauvaise idée de répéter inlassablement les mêmes séquences de jeu. Si Dante's Inferno ne disposait pas d'autant de distractions visuelles ou sonores, il n'aurait certainement pas susciter autant l'intérêt.
Pros: Une prise en main rapide, Un univers inédit, Une ambiance bien rendue, Des graphismes soignés
Cons: Redondance du gameplay, Phases de QTE lassante, Durée de vie
Summary: Dante’s Inferno is a well-made game from any mechanical standpoint. However, the depressing subject matter, occasionally annoying controls, and archaic reliance on quick time events turn what could have been an awesome game into just another God of War clone. There is nothing that breaks this game, but there isn’t much that makes it great either. Dante doesn’t seem to be having fun in Hell, and that makes it hard for the player to have any fun.
Excerpt: Street Fighter. The name’s familiar to everyone, be they gamers or not. Such is its popularity that across the globe, massive tournaments focusing solely on the series are still held annually, with massive cash prizes for the most talented beat-‘em-up masters to get their iron fists on. On the other end of the spectrum, non-gamers will surely have heard of the series via the existing and upcoming live action films and numerous animés it has inspired.
Excerpt: As much as I still like my PSP Go (I'm apparently in the minority there), it has fallen victim to an overarching and painfully annoying trend. Why is it that the ports of console games are being released on the PSP right as the original is becoming old news? Ghostbusters had an almost six-month layover on its way to the system, Silent Hill: Shattered Memories followed the Wii version by about two months and now, EA's Dante's Inferno has missed the console game's date by...