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CryENGINE 3

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CryENGINE 3

CryENGINE 3 is a game engine released by Crytek in 2009 and was developed for use by Microsoft Windows, PlayStation 3 and Xbox 360. This game engine allows developers to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox level editor, a 3rd generation “What you see is what you play” (WYSIWYP) tool designed by and for professional developers. CryENGINE 3 has also introduced the CryENGINE 3 Live Create. This tool enables developers to edit with a sing…

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CryENGINE 3

CryENGINE 3 is a game engine released by Crytek in 2009 and was developed for use by Microsoft Windows, PlayStation 3 and Xbox 360. This game engine allows developers to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox level editor, a 3rd generation “What you see is what you play” (WYSIWYP) tool designed by and for professional developers. CryENGINE 3 has also introduced the CryENGINE 3 Live Create. This tool enables developers to edit with a single editor, but the results gain be seen and played in real-time on PC, PS3 and Xbox360 through a single developer’s PC hooked up to the consoles. The engine converts in real-time and provides developer with cross-platform changes to the game being developed and helps with multiplatform development.

Features

Some of the features in the CryENGINE 3 engine includes the Sandbox Creation Toolset which gives developers full control over their multi-platform creations in real-time. It also provides them with a visual editing system to create and control events, triggers and other game logic, letting them build complex levels without writing a single script. These include Integrated Vegetation & Terrain Cover Generation System, Real Time Soft Particle System & Integrated FX Editor, Dedicated Road & River Tools, Dedicated Vehicle Creator, Multi-Core Support where the CPU intensive subsystems of CryENGINE 3 such as graphics, physics, AI, networking and sound have been optimized to support multiple processors; Real-time Dynamic Global Illumination, Deferred Lighting, Natural Lighting & Dynamic Soft Shadows, Volumetric, Layer & View Distance Fogging and Normal Maps & Parallax Occlusion Maps functions. The engine also allows developers to produce Screen Space Ambient Occlusion which was first pioneered by Crytek in 2005 and now used in most graphics engines, SSAO provides a real time simulation of ambient light occlusion, to provide the real darkening of edges and corners as in the natural world. Other features include Uber Shader Technology, Eye Adaptation & High Dynamic Range (HDR) Lighting, Pristine Motion Blur & Depth of Field, Character Animation System, Advanced Modular AI System, Dynamic Path Finding, Realistic Infinite Worlds, High Quality 3D Water, Dynamic Volumetric Light Beams & Light Shaft Effects and Streaming.

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