Summary: There just aren't enough hack n' slash RPGs on the market these days. Sure, we have Torchlight and Dungeon Siege III , with Diablo III on the horizon, but there's room for more. Crimson Alliance hopes to scratch that itch a little bit, offering some traditional adventuring in a lighter, breezier package. It also comes in two flavors -- an 800 Microsoft Point download that lets you pick a single class, and the 1200 Point version with all three characters unlocked.
Excerpt: Crimson Alliance draws in dungeon crawler fans with its Diablo-inspired cabalistic visuals and the promise of monster butchering coupled with arcane loot; what they’ll actually get is a reasonably competent hack-n-slasher that’s more akin to the classic Gauntlet arcade series. Which is okay, actually.
Pros: Hacking and slashing monsters, Playing with friends, Arcade nostalgia
Conclusion: typical gamer should be able to complete the entire story of Crimson Alliance in about four hours, alone or with up to three others. But while Crimson Alliance lacks a long-lasting story mode, it has a very high replay quotient. There is a lot of replayability even when the final boss battle is completed to get better scores and find each of the secrets on each level, especially when there are friends along for the adventuring.
Summary: " Crimson Alliance " is an odd one. A little bit too much like Gauntlet, it’s not a huge amount of fun to play by yourself. With some like-minded mates though, it becomes a far more palatable prospect, even if the game could do with a little bit more variety. This is by no means a perfect re-imagining of the combat-heavy action RPG, but with more variety and some more combat options, this could have been something special.
Summary: Crimson Alliance has a very solid core with its responsive controls, four player co-op for both online and offline, and some satisfying hack and slash combat. Unfortunately, in their attempts to streamline the experience in order to appeal to a more mainstream crowd, Certain Affinity has managed to trim away some key elements that makes games like this so much fun.
Excerpt: If you've been able to get through the last 15 years of dungeon crawlers without being reminded of Gauntlet or its half-cousin Diablo, then I owe you a fiver. Decades after the fact, developers are still sorting out how to pull the magic out of a formula that was forged in the '80s, which is why to the uninitiated Crimson Alliance is at risk of following the template a little too literally.
Conclusion: With everyone focussed on October and November’s packed release calendar, Crimson Alliance is the perfect game to squeeze in before gaming gets busy again. It’s also a great title to return to when you’ve got fifteen minutes to kill, and kill you will.
Summary: While there's nothing wrong with Crimson Alliance form a technical standpoint, it's a shame that a game with this much hack and slash action is so boring. The lackluster presentations, repetitive gameplay and generic story don't help anything. You're better off buying one of the better Diablo-clones currently available on the Xbox 360! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.