Summary: " Crimson Alliance " is an odd one. A little bit too much like Gauntlet, it’s not a huge amount of fun to play by yourself. With some like-minded mates though, it becomes a far more palatable prospect, even if the game could do with a little bit more variety.
Excerpt: If you've been able to get through the last 15 years of dungeon crawlers without being reminded of Gauntlet or its half-cousin Diablo, then I owe you a fiver. Decades after the fact, developers are still sorting out how to pull the magic out of a formula that was forged in the '80s, which is why to...
Conclusion: With everyone focussed on October and November’s packed release calendar, Crimson Alliance is the perfect game to squeeze in before gaming gets busy again. It’s also a great title to return to when you’ve got fifteen minutes to kill, and kill you will.
Summary: While there's nothing wrong with Crimson Alliance form a technical standpoint, it's a shame that a game with this much hack and slash action is so boring. The lackluster presentations, repetitive gameplay and generic story don't help anything.
Excerpt: Crimson Alliance is just what I needed. I had just finished playing Deus Ex Human Revolution, a deep and very serious RPG about consequences and a possible real future waiting for us, so I needed something a little lighter in the seriousness department. I needed something really fun.
Summary: Crimson Alliance is an action game in which squads of four players hack and slash their way through countless dungeons. You split enemies in half with a single slice, use magic to push them away and stun them with your lightning speed.
Summary: It's no Diablo killer, nor will it remove Torchlight from its throne, but XBLA's Crimson Alliance successfully manages to scratch that hack-and-slash itch till its raw. While some action-RGP fans will whine over its focus on the former and lack of the latter, those looking to litter the cobblestones...
Pros: Satisfying hack-and-slash combat, Plenty of visual bells and whistles, Streamlined character progression, 2-4 player co-op's a blast
Cons: Uninspired characters, story, and presentation, More action than RPG because there's no leveling
Excerpt: Do you remember a little game called Gauntlet Legends ? Did you always hope they'd make more than a mindless button-masher, where different skills, various weapons, and special attacks are the driving force behind the game's fun factor?