Conclusion: For a game released in the height of the autumn release schedule (2010), it is amazing to find so little media coverage. It’s almost like EA had no confidence in the game, which is a real pity as it is a cracking game for anyone who enjoys puzzles and making things to solve them. I throughly enjoyed Create, and it is certainly a relaxing and entertaining way to spend a few hours.
Summary: The word "create" implies imagination and vision--qualities that the game called Create unfortunately doesn't possess. There is a certain inventiveness at its core, however. Create attempts to take the Rube Goldberg-style contraptions of The Incredible Machine and energize them with the community aspects of Little Big Planet . Yet the result is never more than mildly entertaining, pussyfooting around a few worthwhile ideas but never allowing them to blossom.
Pros: The best puzzles let you use your imagination, There are a lot of puzzles to solve, You can share your solutions and levels online
Cons: Manual and game alike utterly fail to communicate vital information, Restrictive camera, Decorating rewards conformity, not imagination
Excerpt: Like The Incredible Machine before it, Create indulges the Rube Goldberg in everyone by setting up inane objectives—like propelling a clown car through a ring of fire, or delivering toast via rocket—then providing all the contents of an overturned toy box with which to solve them. But Create has a secondary objective, too: equipping gamers (and importantly, their families) with the textures, weather patterns, objects, and animals to decorate and populate those puzzles.
Excerpt: Essentially a build-your-own-Rube-Goldberg-machine sim, Create lets you assemble your own wacky contraptions to solve 100-plus challenges, using a variety of items — like trucks, balloons, rockets, and pinball bumpers — to get something from one place to the other. And if you don’t want to do that, you can simply detail the worlds using textures, brushes, and unlocked items, or even craft and share your own challenges online.
Pros: + Wide variety of items to freely solve numerous challenges., + Can upload your creations, or download and remix others’ stages.
Cons: - Loose approach didn’t always keep our attention; no hint system., ? How many different items can you pack in a Scoretacular stage?
Excerpt: A once famous scottish engineer once said "Ye canna change the laws of physics" but in EA's latest community-based game, you can at least bend them. Create allows players to build the Heath Robinson-esque contraption of their dreams, using an eclectic collection of everyday objects to trigger a chain reaction in order to solve several themed puzzles.
Excerpt: Analytical types looking to while away the hours with some genuinely tricky puzzles will enjoy EA's offering, it's just a shame the control system is so convoluted.
Pros: Some genuinely challenging puzzles, and well constructed levels. Items used to complete challenges show imagination on the part of the developers.
Cons: The controls are difficult to navigate and hard to learn, dashing its chances of ever making our list of "great after-pub social games". The graphical detail is average at best. The lack of any kind of multiplayer is a shame.
Summary: There was a particular point where we realised Create isn't like other games we've played. It was the moment when we said, within earshot of the entire office, "Can we get both pieces of toast in front of the washing machine?" That was the crash-zoom moment of clarity when we realised not only that Create is unique, but that it had also really got to us. This, against all the odds, is a really fun game.
Pros: Great puzzles, Huge variety of objects, Sharing options