Excerpt: Ready to go creative? In Create the idea is to be as creative as possible in making scenes as well as ending various missions well. At least, that’s what EA Bright Light had in mind. In reality the creating is limited to decorating, adding objects and putting stickers on an existing background.
Conclusion: For a game released in the height of the autumn release schedule (2010), it is amazing to find so little media coverage. It’s almost like EA had no confidence in the game, which is a real pity as it is a cracking game for anyone who enjoys puzzles and making things to solve them.
Excerpt: Like The Incredible Machine before it, Create indulges the Rube Goldberg in everyone by setting up inane objectives—like propelling a clown car through a ring of fire, or delivering toast via rocket—then providing all the contents of an overturned toy box with which to solve them.
Excerpt: Essentially a build-your-own-Rube-Goldberg-machine sim, Create lets you assemble your own wacky contraptions to solve 100-plus challenges, using a variety of items — like trucks, balloons, rockets, and pinball bumpers — to get something from one place to the other.
Pros: + Wide variety of items to freely solve numerous challenges., + Can upload your creations, or download and remix others’ stages.
Cons: - Loose approach didn’t always keep our attention; no hint system., ? How many different items can you pack in a Scoretacular stage?
Excerpt: A once famous scottish engineer once said "Ye canna change the laws of physics" but in EA's latest community-based game, you can at least bend them. Create allows players to build the Heath Robinson-esque contraption of their dreams, using an eclectic collection of everyday objects to trigger a...
Excerpt: Analytical types looking to while away the hours with some genuinely tricky puzzles will enjoy EA's offering, it's just a shame the control system is so convoluted.
Pros: Some genuinely challenging puzzles, and well constructed levels. Items used to complete challenges show imagination on the part of the developers.
Cons: The controls are difficult to navigate and hard to learn, dashing its chances of ever making our list of "great after-pub social games". The graphical detail is average at best. The lack of any kind of multiplayer is a shame.
Summary: There was a particular point where we realised Create isn't like other games we've played. It was the moment when we said, within earshot of the entire office, "Can we get both pieces of toast in front of the washing machine?
Pros: Great puzzles, Huge variety of objects, Sharing options