Summary: Crackdown, or Riot Act as it is called in Japan, mixes GTA-style “sandbox” gameplay with special abilities you’d usually only find in a Marvel superhero to create a game that actually stands out among the increasing number of GTA wannabes.
Conclusion: By far the biggest complaint I have is with the tedium that comes out of the Skills Training. The events seem to be set up to be the same until you hit your next “level” (such as Pro or Master).
Conclusion: As with many Xbox Live Arcade games, not a lot of work was put into the backing sounds and music. It will take you about ten seconds before you’ll open up the Options menu to pull down the repetitive music. Then again, you don’t come to a bargain poker game for the soundtrack.
Conclusion: In another twist to the usual puzzle formula, the game regularly adds bonus challenges in the form of specific hands that the player can try to match within a set time limit. There’s no penalty for failing these challenges, but every time you score a match, you land a nice little stash of chips and...
Excerpt: You almost have to feel sorry for Realtime Worlds. The studio created what it thought was a great game when it made Crackdown . On top of that, it had to think getting the Halo 3 beta as part of it meant there was going to be a huge group of gamers out there who would play it.
Conclusion: Crackdown opens up through incoming intelligence as you make your way about the massive cityscapes, each controlled by various criminal networks, as you sculpt your agent to your specific preferences. The order and manner in which you get the job done is completely up to you.
Conclusion: All elements are loaded on the fly as you approach an area. It works incredibly well, making the game non-stop action and difficult to put down. The game play is completely over the top but is varied enough for it not to get dull. Great mindless fun!
Conclusion: Crackdown overall won’t be delivering a deep story, but it does deliver unbound and unique fun in this crazy futuristic Pacific City. Leaping about, blowing or tossing stuff down the street, up a building, threw bad guys …crime fighting has never been so much fun.